Indeed, while when I was younger I'd generally be thrilled for any game to last as long as possible, being as obsessed with "value" as so many gamers are, now I find myself hyper-critical over pacing, variety, and what have you, enough so that I find any game that even stretches beyond the 10-hour mark has to really prove to me that it has earned my commitment. Recent examples some may find blasphemous include GTA: SA, Red Dead Redemption, and Zelda Twilight Princess, all three being pretty great games that I felt overstayed their welcome in proportion to the ingenuity of storytelling, aesthetic imagination, and variation in gameplay mechanics they provided over their expansive play times. For the record, as great as those games were for the most part, I never finished any of them, though I wish in retrospect that I had at least soldiered through the latter two.

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