PDA

View Full Version : The Dark Souls Discussion Thread



Pages : 1 2 [3] 4 5 6 7

Sycophant
12-08-2012, 03:14 AM
So how bout that there Dark Souls II?

http://www.nicovideo.jp/watch/sm19530571

D_Davis
12-08-2012, 03:51 PM
Yep!

rPJaJ5ys_G0

megladon8
12-11-2012, 05:56 PM
"Dark Souls 2" is not directed by Miyazaki, and is also aiming to be "easier and more accessible to wider audiences".

That's worrisome.

D_Davis
12-11-2012, 06:11 PM
I'm not worried. Miyazaki is supervising the entire project, which is actually a step up for most Japanese developers, and it's still From - their definition of "more accessible" could simply mean "not completely archaic." (they've never made a super accessible game) There are definitely parts in the Souls games that could stand to be more defined and accessible, such as a clue at the beginning of DkS as to what Kindling does, or what Humanity is all about, or what the covenants do. None of that stuff is what made the game great.

The whole world tendency stuff in Demon's Souls could definitely be more defined in order to be more accessible, and that would not have taken anything from the game; as a matter of fact, it might have made more people play the game, or at least play it differently.

In other words, maybe players won't have to rely upon Wikis and Let's Play videos as much. I don't think that would be a huge problem.

But we'll see - it's another game, so who knows what will happen?

Ezee E
12-11-2012, 06:28 PM
Would be a positive thing to not have the need for a strategy guide. That kept me from continuing.

D_Davis
12-18-2012, 09:53 PM
So after reading a little more of that Edge article, I, too, am starting to become a little concerned about DSII. Sounds like they are making significant changes, changes that will make that game not a Souls game. For instance, the new director said one of the major changes will be to give the player fewer options at the beginning of the game - thus making the game a more directed experience.

One of the best things about the Souls games is that after the tutorial parts, the player has no idea what to do or where to go. It's all up to the player to use his or her brain, explore, and make important decisions. This flies in the face of modern game design - most new games have maps, giant arrows, and flashing beacons to guide the player along.

Sure, they may not go as far to have all that, but to limit the choices at all to make things easier and more straightforward will definitely lessen my enjoyment.

Remember first arriving in Firelink Shrine, and heading down the stairs? Remember fighting those skeletons forever, constantly dying, before realizing you weren't supposed to be there yet? That is what these games are all about.

There are definitely ways to make the game more accessible without turning it into Elder Scrolls, and keeping it unique. I hope they do that.

Also, seems like the decision to remove Miyazaki was not his, nor was it From's - it was NamcoBandai's decision, with their hope being to make the franchise more mainstream.

Yikes!

Oh well....still keeping hope alive, and at least Miyazaki has moved onto something new, which will probably be the next real Souls game.

D_Davis
12-18-2012, 09:55 PM
Would be a positive thing to not have the need for a strategy guide. That kept me from continuing.

This I disagree with, at least in spirit. One of the best parts about the Souls games, for me, is the aspect of learning about the stuff with the community, while playing the games, and then referencing Wikis and forums sharing and learning. That was one of the things that made the games really special. It felt like it was us (the players) versus them (the developers) in a way that no other modern games are.

D_Davis
12-18-2012, 10:14 PM
Here's a good video looking at the article in a more positive light.

ad3gy-CuUG4

D_Davis
12-19-2012, 05:40 PM
More news on the good-side.

http://www.eurogamer.net/articles/2012-12-19-dark-souls-2-theres-a-core-that-needs-protecting-says-miyazaki

D_Davis
12-19-2012, 07:20 PM
Nah. I'll just keep playing. Souls 4 life, yo.

Scar
12-19-2012, 07:30 PM
Nah. I'll just keep playing. Souls 4 life, yo.

Considering the number of pluses I racked up on Demons Souls, keep rockin'.

D_Davis
12-19-2012, 07:32 PM
Considering the number of pluses I racked up on Demons Souls, keep rockin'.

80% of trophies in Demon's Souls as of last night. I missed one goddamn sorcery this play through. Now I have to rescue Freke all over again. So pissed.

Still need a pure Bladestone as well.

Scar
12-19-2012, 07:35 PM
80% of trophies in Demon's Souls as of last night. I missed one goddamn sorcery this play through. Now I have to rescue Freke all over again. So pissed.

Still need a pure Bladestone as well.

I'm one trophy shy of the platinum. I could only farm stones for so long. I forget the stone, but I think those f'ing flying mantas have them.

Sycophant
12-20-2012, 02:49 AM
I've been too busy and distractable to only play Dark Souls, but I've been going through the new stuff lately. The Sanctuary Guardian and Knight Artorias are actually two of my favorite bosses in the game. Such good fights.

D_Davis
12-24-2012, 05:25 AM
Translation of interview from a Japanese publication called 4Gamer.

Needless to say, I think any worries can safely be put to rest.

4Gamer:
Miyazaki-san, I was very surprised to hear that you won’t be directly involved in the development of Dark Souls II.

Miyazaki:
That’s correct. Shibuya is working as the director for Dark Souls II. He’s worked on the Another Century’s Episode series--most recently R.

4Gamer:
With that being so, what’s going to happen to you?

Miyazaki:
Saying “what’s going to happen” makes it sound like a big deal (laughs). My official title is still “supervisor.”

4Gamer:
With Dark Souls really being your series—having developed Demon’s Souls and Dark Souls—I think a lot of fans are going to feel uneasy about your separating from it.

Miyazaki:
Hmm, I wonder…

Well, either way, I don’t think anyone needs to feel uneasy in that sense. The director—Shibuya—is far more experienced than me as a developer, and he understands the idea and delicate nuance of Dark Souls, so I think it’s OK to trust him.

4Gamer:
Why did you step away from the development of Dark Souls II in the first place?

Miyazaki:
That decision came from the company.

When it comes to Dark Souls, I have a lot of affection towards it and things to gain from it. Being so attached to the title, it would be a lie if I were to say I’m not a bit sad.

4Gamer:
Of course.

Miyazaki:
However, I don’t look negatively at the decision to change directors. While I hesitate to say this myself, I think that Dark Souls, as a game base, has immense potential, and a change in directors will give it a chance to be released from narrow frame or limitations that I imposed upon it. As someone who created the game base of Dark Souls, I would really like to see what that potential is.

At the same time, I’m also working as director on another project, so there’s that.

4Gamer:
Really? That’s some pretty huge news. Is it OK to put that in article?

Miyazaki:
Well, I don’t mind. It would be weird if I said I wasn't working on anything. With that said, we’re not at the point where I can speak to specifics about the project, and this interview is about Dark Souls II, so let’s leave it at that.

4Gamer:
OK. So, going back to Dark Souls II, you said that your title on the project is “supervisor.” What exactly does this role involve?

Miyazaki:
There are two main parts to the role. The first is deciding the more broad direction for Dark Souls II.

4Gamer:
So, kind of like a producer?

Miyazaki:
It’s a little different. In terms of a producer’s job, it’s more like I did only the first part. Frankly, what I did was make decisions about things that would be easier if I just decided them on my own. Things like making sure our budget is enough, and what our development schedule will be like, including testing. When it comes to things that are a bit closer to players, I decided that we should have our own game servers this time, and that we shouldn't sell individual items or weapons as DLC—stuff like that.

4Gamer:
What’s the other main part to your role?

Miyazaki:
It’s overall supervision, although I don’t like how important that makes me sound.

That involves making sure that I convey things like the core game mechanics that I feel should not be taken out of a sequel to Dark Souls, as well as what we (the development team of the previous title) learned from working on the game, and the many points that we felt could be improved. Also, if I feel things are getting a bit off course, I explain the concept again, and ask the team to consider making adjustments. In reality, there have already been a quite a few cases where I've done such things, and depending on the situation, I may need to re-think the boundaries of “supervisor” role.

4Gamer:
So rather than giving direct instructions, you’re in a more indirect role?

Miyazaki:
I don’t intend to interfere more than necessary. I think, in the end, a game should be created under a director’s coherent vision, and you end up getting better results when that happens. I mentioned core game mechanics earlier, and I think there are many elements that can be fixed, improved, or adjusted in that area. When it comes to the feel of the world, the story, and the artwork, all of that is rather subjective, and comes down to individual sense, so I try to keep my mouth shut as much as possible.

As I said before, Shibuya is a very experienced developer with many projects under his belt, and honestly not a whole lot of supervision is required, nor do I think it’s desired.

4Gamer:
However, is there no worry that, when the creator changes, the direction of the game and core elements might deviate?

Miyazaki:
In general, I understand the concern.

However, when it comes to Dark Souls, so many people in the media and so many of our players have given us very passionate and amazing reviews and impressions, as well as criticism and complaints, and the majority of these are all kind of pointing in the same direction. From a creator’s perspective, this makes Dark souls a very fortunate and rare title, indeed.

All of these things will prove to be valuable assets in ensuring that the direction and core elements of Dark Souls II don’t get off track, and with that in mind, I hope everyone will put their trust in the new director and the development team.

So, with that said, I think it would be good for Shibuya to get a chance to talk directly. I don’t want to inconvenience him and his team any more by just saying whatever comes to my mind (laughs).
Originally Posted by Zefah:
Sorry for the delay. I had to step out for a while. Here's the middle part of the interview with Shibuya. I'll translate the final part where Miyazaki rejoins the interview a bit later.

4Gamer:
We just spoke with Miyazaki-san about how you came to be the director of Dark Souls II.

Shibuya:
Yes. Thanks for having me here today.

4Gamer:
I heard that you are quite the veteran director within From Software. What have you worked on lately?

Shibuya:
Most recently I led the development of our new graphics engine, and worked on testing out new middleware. Before that I worked as a director on series such as Another Century’s Episode.

4Gamer:
A new graphics engine! Does that mean Dark Souls II will be using it?

Shibuya:
Yes. Separate from Dark Souls II’s development, engine research and development had been ongoing. We knew that, in order to more seriously set our eyes on the global market, we would have to improve our graphics, so the decision to implement a new engine was made.

4Gamer:
The graphics engine from Dark Souls was too old, then?

Shibuya:
That’s not what I meant. We used the same engine for Demon’s Souls and Dark Souls, but we decided to change the feel of the graphics [for Dark Souls II], so what’s why we decided to change the engine.

4Gamer:
I see. And since you came from that background, that’s why you were chosen as the director this time?

Shibuya:
With Dark Souls II, we need to face new technical challenges, so in that sense, perhaps I fit the role since I was working on the new graphics engine.

4Gamer:
In any case, with a new engine, is it safe to assume that the graphics will be greatly improved?

Shibuya:
I think the shading and lighting tech will allow us to create a more natural atmosphere, and we have a lot more expressive capabilities when it comes to the characters and monsters.

4Gamer:
Is the development team the same as that of Dark Souls?

Shibuya:
It would be more accurate to call it a “hybrid team.” Of course some of the team members worked on Dark Souls, but we also brought in a lot of highly capable members.

4Gamer:
I’d like to talk more about Dark Souls II. Is there any connection to the original in terms of the feel of the world?

Shibuya:
It’s not a sequel in terms of story, but that doesn’t mean the feel of the world is completely different. The game is set in the same world as the previous title, but the story takes place in a different location and with different humans (players).

4Gamer:
Might we expect to see some characters returning from the previous game?

Shibuya:
I can’t go into details about that, so I’ll leave it up to your imagination for now.

4Gamer:
Can we expect any changes in direction, such as making the game world a more wide open field?

Shibuya:
In regards to the map, we plan on adhering to the style established in Dark Souls (where the world is split up into areas). We aren’t really considering making it more of an open-world style.

4Gamer:
Miyazaki-san said that he’s leaving the overall concept up to you. Can you talk about the overall direction of the game?

Shibuya:
Dark Souls is a title that already has a very large fan base, so first and foremost, I think it’s important to make sure we don’t let those players down. As such, we don’t plan on changing the framework for Dark Souls II. On the contrary, we are focusing on really highlighting the best parts of the previous game and going in that direction. The concept is to give the game a major upgrade while leaving the good parts of Dark Souls as-is.

4Gamer:
Is there anything you are you focusing on in particular.

Shibuya:
It’s really hard for me to put it into words, but one aspect is the visual scene and atmosphere of each location. I really want to give those things more depth. Above all, what I want to do most is to incorporate a lot of “ideas that utilize the player’s attentiveness.”

4Gamer:
What are some examples of that?

Shibuya:
For example, if the player sees blood flowing towards them, they’ll think “what is this blood?” “Where is it coming from?” Situations like that. I want to create more situations that bring about doubt in the player—make them think “why?”—or give them a sense of foreboding death wherever they go. I want to focus on creating really elaborate environments that may look like nothing special at first, but may contain paths for players who are look closely enough.

4Gamer:
In Demon’s Souls and Dark Souls there were situations where you could see some treasure up ahead, but knew that there was something wrong or dangerous. Do you mean to improve how situations like those are staged?

Shibuya:
By using visuals, movement and sound, I hope to create situations and scenes like that.

4Gamer:
Should I interpret that as “increasing the sense of exploration?” I feel like I may be getting it wrong, so I want to ask.

Shibuya:
It’s a little different. When you say “increase the sense of exploration,” some people may interpret that as “oh, so the map got bigger,” or “the map got more complex, then,” but what I’m talking about is more about the elaborate creation of localized or individual environments and scenes.

4Gamer:
Could you give me an example that makes it easy to imagine?

Shibuya:
Let’s see. For example, say there’s a well. An enemy might jump out of it, or if you take a look inside, you might find treasure. When the player finds a well they’ve never seen before, they’ll stop to take a look at the well and think “I wonder which it will be this time.” That’s the kind of situation I’m imagining. By making the player more aware of the well, I want them to use their imagination and think about it. That’s the kind of thing I really want to work on in Dark Souls II.

4Gamer:
Whenever I hear talk about “intentions to make a blockbuster” or “focusing on the global market,” I usually think that developers are going to steer in the direction of something like God of War or Call of Duty and make really bombastic and straightforward productions, but hearing you talk today, it sounds like the areas you’re focusing on are much more subdued, and, if anything, that’s what makes it sound interesting.

Shibuya:
With games today, you’re really able to express anything you want. That can be a good thing, but it can also spoil the fun of making players think for themselves. We want to continue providing that kind of fun (the fun of imagination), so that’s one of the concepts this time around.

4Gamer:
What about the content volume this time around? Is it going to be increased dramatically?

Shibuya:
We don’t plan on increasing the volume by a large amount from the previous title. It will probably increase somewhat, though. The time it takes to complete the game will probably be about the same as that of the previous title. I plan on spending most of our resources on creating more elaborate scenes and situations as I discussed a moment ago.

4Gamer:
The focus is on quality over quantity, then?

Shibuya:
That’s right. I think part of the allure is the “sense of adventure.” I really want to convey the feeling of advancing one step at a time and groping your way forward.

4Gamer:
You spoke about already having a large fan base, but how are you planning to adjust the difficult in Dark Souls II? To be honest, I can’t help but think that the needs of your existing fans and that of new players might be conflicting.

Shibuya:
Just as you say, it’s a difficult proposition. That’s why we plan on making the early parts of the game comparatively less difficult to ease new players in, and then at a certain point, we’ll tell them “this is where the real game begins.”

4Gamer:
So, a “The real Demon’s Souls starts here.” type of thing?

Shibuya:
Exactly. In reality, I’m sure we’ll get quite a few new players with Dark Souls II, but existing players will probably represent the majority, so we need to make sure we satisfy their needs.

4Gamer:
Speaking of which, Miyazaki-san said that you will run dedicated servers to support the online system for the game. Will multiplayer aspects be a focus in Dark Souls II?

Shibuya:
Yes. At the center we have the gameplay of a strong standalone game, and from there we focus our efforts on adding online elements and multiplayer elements that utilize the dedicated servers.

4Gamer:
In terms of online elements, in previous titles you had the blood stain system, the messaging system, and the concept of “loose connections.” Do you plan to change the direction at all for Dark Souls II?

Shibuya:
We plan to retain those concepts and expand upon them, too.

4Gamer:
I see. Allow me to get off topic for a moment. Is there anything you’re into right now outside of games?

Shibuya:
Recently, I’ve really been enjoying the western drama series called The Walking Dead (laughs). There’s a certain indescribable sorrow to it that I really like…

4Gamer:
Yeah, The Walking Dead is great. I think there’s something about zombie stuff that really stimulates a kind of fundamental emotion in humans. I feel that Dark Souls may also have something in common with that.

Shibuya:
I’m not really paying attention to the survival or action aspects of The Walking Dead. I’m more focused on the transition of the characters’ thoughts and feelings, and how scenes are shown when people get taken. At certain intervals, there are these really tense moments woven into the otherwise ordinary story, and seeing them play out, I can’t help but think “this is really well done.”

4Gamer:
How far have you made it into the show?

Shibuya:
I’ve watched up until the end of Season 2. There are so many heartrending scenes. I’m really enjoying it… Anyway, enough about The Walking Dead.

4Gamer:
Sorry. The reason I asked is that I wanted to know a little bit about what kind of things you think are important when creating something. I feel like a creator’s perspective on things is often reflected in what they make.

Shibuya:
To speak on that point, we had “feeling of loneliness” and “despair” as keywords for Dark Souls, and in the sequel I plan to add “sorrow” (note: “setsunai” is the word used in Japanese that can mean “sorrow,” “sadness,” “heartache,” or even “bittersweet,” etc. depending on the context) as one of the keywords.

4Gamer:
I’m having trouble imagining what you mean.

Shibuya:
For example, the kind of sorrow that is conveyed by the subtle scenery, or the sense of sorrow that that wells up after defeating something… That’s the kind of thing I want to include in the game.

4Gamer:
Are you talking about how to create new experiences or stimulate new emotions?

Shibuya:
That’s right. When playing Dark Souls, one of the experiences was to feel that sense of loneliness or despair.
In Dark Souls II, those aspects will definitely be there, too, but if that’s all we had we wouldn’t be able to create new experiences. That’s why when we create Dark Souls II, it’s our job to figure out what kind of new experiences and emotions we can put into the game.

4Gamer:
In that respect, it’s often said that Demon’s Souls and Dark Souls sold well because of the word-of-mouth it received, but the word-of-mouth surrounding those games was really unique and interesting.

Shibuya:
What do you mean by that?

4Gamer:
How can I say this… The word-of-mouth surrounding Demon’s Souls and Dark Souls was all about each player’s personal experience. For example, where the player died, or where they fell into a trap, or where they gave up… It wasn’t about the story, or whether the game was fun or boring. I feel like everyone was talking directly about their experiences with the game.

Shibuya:
I see. I think that’s actually very important.

4Gamer:
With Dark Souls II, you plan to have a lot of “sorrowful” experiences in the game, then?

Shibuya:
Yes. Also, one other concept of Dark Souls II is that of “time.” (note: the word he’s using—“刻toki”—is probably more accurately described as “a specific moment in time.”)

4Gamer:
Oh. What’s an example of that?

Shibuya:
Umm… (while eyeing the PR representative in the room) it looks like I can’t actually talk about that, so let’s just say that “time” is one of the keywords (laughs).
Originally Posted by Zefah:
And the last part. Sorry again for the delay. There isn't much in this part:

4Gamer:
Dark Souls II has become a title with big expectations from players around the world. Do the two of you feel pressured at all?

Shibuya:
I’m very much aware of how big everyone's expectations are, so I need to make sure I don’t let our players down.

Miyazaki:
I also feel strongly that I want to meet everyone’s expectations.
However, since this is my first time playing the role of supervisor, and since I’m not directly involved in the development, there’s a certain frustration there, but I’ll do my best.

4Gamer:
To change the subject again, I wanted to mention that Dark Souls with Artorias of the Abyss Edition won the PlayStation Awards 2012 User’s Choice Award. Congratulations!

Miyazaki:
Thank you. The timing of the game's release must have been right near the end of the voting period, so I was very surprised. It’s always such an honor to win the User’s Choice Award. I’m very thankful for everyone that voted for us.

4Gamer:
How many units did Demon’s Souls and Dark Souls end up selling?

Miyazaki:
I’m not in the position to comment on the sales of Demon’s Souls, but in regards to Dark Souls, I think it's over 1.5 million units at least. I've never been one to focus on sales, though, so these numbers might be somewhat old.

4Gamer:
Hopefully Dark Souls II can go on to perform even better. To close out this interview, is there anything you’d like to say to our readers?

Miyazaki:
First of all, as the director of Dark Souls and as representative of its development team, I’d really like to express our thanks to everyone once more. I really think Dark Souls is a game that was nurtured by its fans, and that’s a big part of the reason why Dark Souls II is now getting so much attention. Thank you all, and please look forward to Dark Souls II.

Shibuya:
The development team and myself are doing our best creating Dark Souls II, so please look forward to the release of the game.

4Gamer:
Miyazaki-san and Shibuya-san, thank you again for your time today.

Miyazaki &Shibuya:
Thank you.

Idioteque Stalker
12-28-2012, 09:40 PM
Played through Sen's Fortress and Anor Londo with my cleric build. I've turned him into a complete tank, and it's making these levels easier (i.e. less difficult) than ever. The poise bonus from the Wolf Ring makes sure I never stagger, and I just eat away at people's health with my mace. I rarely take much damage, but if I do then I have both my flask and my heal spell. I don't think I would've died even once in Anor Londo if it weren't for the knight archers outside the castle.

Mace +10, Eagle Shield +5, Wolf Ring, Havel Ring.

D_Davis
12-28-2012, 11:15 PM
Mace +10, Eagle Shield +5, Wolf Ring, Havel Ring.


That was pretty much my first build.

Idioteque Stalker
12-29-2012, 04:58 AM
I was too high a level on my first run though the DLC, and I think for that reason I wasn't too impressed. I've now begun it on an appropriate level (~50), and damn was the Sanctuary Guardian a lot more fun and challenging. Took about 6-7 tries, and I got closer to beating him every time. I currently haven't even killed one of those huge stone giants.

D_Davis
12-29-2012, 01:47 PM
I currently haven't even killed one of those huge stone giants.

I never even fight them. Probably the most difficult enemy in the game.

D_Davis
09-19-2013, 06:35 PM
ENB's DKII Beta impressions (transcribed by some Redditor):



Players can be invaded in both Human and Hollow form now. Being Hollow has drawbacks: Your maximum HP is reduced a bit, and every death you suffer while in Hollow form continues to drain max HP until it's halved.
White Phantoms can only help Hosts for a limited time. This time decreases more for every monster a White Phantom kills. Time allowed it determined by the kind of Soapstone you use (Mentioned were "Small Sign Soapstone" and returning "White Soapstone")
"Covenant of Blue" (maybe working name?) is a new one. It's a friendly invasion covenant: Members are put into the worlds of hosts under attack from hostile invaders and have the opportunity to defend them from invaders.
Attunement now increases casting speed, in addition to adding spell slots. Dexterity no longer increases cast speed.
Magic and Fire damage on your weapons strengthened by Intelligence. Dark and Lightning damage on your weapons strengthened by Faith. Poison and Bleed effects on your weapon strengthened by Dexterity (All but confirms weapon upgrade paths that add those two to your weapons!) Again, these strengthen effects on weapons, not spells. Marcus did not see anything new for Strength.
New attribute/stat thing called "Agility". Apparently makes you better/faster at dodging, raising your shield, and disabling traps.
Marcus played as the "Warrior", the guy seen in all the trailers with the fuzzy pauldrons and such. Roll speed felt "medium", a little faster than Dark Souls medium roll. Parrying was different, the start speed of it was MUCH slower. Prediction a bigger part of parrying. Theorizes that previously mentioned "Agility" can increase parry speed. When parried, enemies "fall down on their ass." You must wait a moment to riposte, instant riposting after parry is gone. Noted that when completely naked, still rolled at same speed as with all gear on.
Ragged and filthy female human merchant encountered. Speaks about Giants crossing the sea.
Now able to jump off ladders mid-climb.
Compared overall difficulty of the beta area to the Oolacile Township. Enemies very aggressive and come in groups. They "chase you down" if you run. Large enemies resembling dung ogres from blight town sprint very fast at you and don't stop until they get in melee range.
Mentioned weapons found: Dagger, Longsword, Zweihander. Marcus says we'll adore new Zwei animations. Longsword leap attack: Slower startup, way longer forward jump, looks awesome. It FELT like he was having varying degrees of success pulling off backstabs with various weapons, e.g easy with dagger, hard with Zweihander.
Sticky White Stuff item from Demon's Souls has returned. *raises eyebrows suggestively*

D_Davis
09-23-2013, 04:46 PM
ENB (the guy who got me into the Souls games) gives his take on the DSII beta. This is the video that the above transcript is from.


http://www.youtube.com/watch?v=1CGvXh_pEWs&feature=c4-overview&list=UUI6keWArpxmfeiu AATv7jZw

D_Davis
09-24-2013, 03:24 PM
Considering the number of pluses I racked up on Demons Souls, keep rockin'.

Started NG+++ in Demon's Souls yesterday. I need one more spell, a couple more boss weapons, and I still need to rescue Lord Rydell from 3-1 for a platinum.

D_Davis
10-15-2013, 09:35 PM
Going to try my first Dark Souls speed run this weekend.

I'm thinking I can probably do it in ~2 hours. This is nowhere near the new world record of 54 minutes (no glitches, critical path only). The gulf of skill between the ~2 hour mark and the sub-1 hour mark is vast, as most speed runners can do it in well under 1:15 now.

Idioteque Stalker
10-16-2013, 04:36 PM
Can you record? I'd watch it.

I haven't tried a speed run, but I'm going to bet you don't get under 5 hours this weekend. No offense, of course. It's Dark Souls.

D_Davis
10-16-2013, 05:56 PM
I don't have a way to record it. I will be getting things set up to do Let's Play videos of Dark Souls II.

Without trying, I can get to Anor Londo in under 2 hours. I bet I can get there in about 1 hour with trying. I think the hardest part will be the stupid Bed of Chaos. I've been watching a lot of DaS speed runs lately for routes and tips. I'm going to do a sorcerer run, since this route doesn't rely on any random drops (like the Black Knight Halberd run, which is the current world record) or sequence breaking.

megladon8
10-16-2013, 08:00 PM
I officially cancelled my XBox One pre-order and replaced it with a pre-order of the steelbook edition of "Dark Souls 2".

I want to try replaying the first with a magic based character. I have never been good with magic characters in games, so I expect it to be quite a challenge.

D - what are your preliminary thoughts on the upcoming sequel? Do you think it will rock? Are you cautiously optimistic?

D_Davis
10-16-2013, 08:54 PM
I think DSII is going to be amazing - maybe even better than the first.

From what little I've read, seen, and heard, it looks like it's going to be harder (you can be invaded as humor or hollow, the need to carry either a shield OR a light source, every time you die you start again with less health...), scarier, bigger, and better looking.

D_Davis
10-22-2013, 04:38 AM
Goddamnittohell!

No matter what I do, I can't get Pure White World Tendency in world 3 in Demon's Souls.

I'm on NG+++ and I still can't get that piece of shit bridge to appear in 3-2 so that I can get the key to rescue that damn dude in 3-1.

I just ran through the entire level, in soul form, killed every boss and never died in human form, all off-line, and I still can't shift the world tendency that last little bit into Pure White.

D_Davis
10-23-2013, 05:32 PM
Interesting fact about DaSII: armor now scales with the Resistance stat, and your character's defense will only go up by using armor, or by increasing the Resistance stat, as opposed to going up a little every time you level any stat. This means that the most useless stat in the game, the stat that no one ever leveled up, is now one of the most important stats in the game if you're going for a poise/armor build.

Idioteque Stalker
10-23-2013, 06:25 PM
I like that a lot. It was pretty much pointless before.

megladon8
10-23-2013, 10:43 PM
I'm going to try a new run.

What should I do for a character build?

D_Davis
10-24-2013, 01:03 PM
I'm going to try a new run.

What should I do for a character build?

2-hand zwei, no shield. Although you can wear a shield on your back for any stat bonus (like the grass crest shield, for endurance recovery).

megladon8
10-24-2013, 04:51 PM
That was actually my first run through!

D_Davis
10-24-2013, 05:35 PM
Do a starting gear only run.

megladon8
10-24-2013, 07:38 PM
Are there any of the bosses you never beat, D?

I never beat the Hydra.

D_Davis
10-24-2013, 09:16 PM
No. I beat both hydras.

I almost never do them all anymore, though. I usually end up skipping Capra and Gaping Dragon.

But dude - it sound like you never played the DLC? Gotta beat the hydra to do that, and you should! The DLC has the best bosses, and one of the best areas.

megladon8
10-25-2013, 12:18 AM
Nope, never played the DLC.

I have it but I had moved on to another game bt the time it was out.

So you have to beat the lake hydra to access the DLC areas?

D_Davis
10-25-2013, 12:18 AM
Got in the 2nd round of network tests for the DasII Beta, and decided that I'll check it out. I declined on the first round, because I wanted to go into the game as blind as possible, but....damn, I just can't wait!

So I'll be playing Dark Souls II this coming Saturday night, from 11pm - 2 am.

D_Davis
10-25-2013, 12:21 AM
So you have to beat the lake hydra to access the DLC areas?


Leave it to Dark Souls to make getting to the content you paid for as hard as freaking possible.

You have to kill the Dark Root Basin hydra, quit and reload. Enter the cave in the lake basin, fight the pink golem, then quit and reload. Then summon Dusk at the lake's edge and talk to her. Then you have to get the Lord Vessel and place it. Go to the Duke's Archive and fight the blue golem to get the broken pendant. Then go back to the cave where the pink golem was, and you'll see the portal.

megladon8
10-25-2013, 02:46 AM
Hmmm...is all the quite and reload stuff really necessary?

The game is difficult in a great way, but that seems obtuse. How did people figure this out?

D_Davis
10-25-2013, 01:08 PM
You can either quit and reload (which is faster), or leave the area and rest at a bonfire.

It's like when you kill an NPC, and sometimes you have to quit and reload to get their drops to appear. Just a thing about the game.


Here's another idea for a new run - delete all of your game information and play it pre-patch.

Idioteque Stalker
10-25-2013, 04:12 PM
Did the gaping dragon get buffed in a patch or is it just me? The last two times I've fought him he seemed to have more health and favor his stronger, faster attacks. Maybe it's just me, but he didn't go down like a bitch as usual.

D_Davis
10-25-2013, 04:33 PM
Did the gaping dragon get buffed in a patch or is it just me? The last two times I've fought him he seemed to have more health and favor his stronger, faster attacks. Maybe it's just me, but he didn't go down like a bitch as usual.

Did you remember to kill the Channeler up above, by the two giant rats? If you take the shortcut to the Gaping Dragon, you bypass that part of the level, and it ends up being a real PITA because the Channeler can buff it. It's always had a lot of hit points though, but I don't think it was made more difficult.

Idioteque Stalker
10-25-2013, 05:11 PM
Yeah, that's a mistake I only made once. Good lord.

It wasn't chomping down and trampling (usually when I attack) as much as usual. Lots of stomping, flying, and that damned tail sweep. And it gave less souls than it used to.

D_Davis
10-25-2013, 05:21 PM
Yeah, that's a mistake I only made once. Good lord.

It wasn't chomping down and trampling (usually when I attack) as much as usual. Lots of stomping, flying, and that damned tail sweep. And it gave less souls than it used to.

There seems to be a lot of speculation going around about it being patched, maybe to scale with your level now, but I can't find any concrete evidence. The different attack patterns is probably just down to the bad/different RNG (random number generator) that dictates what, when, and how often the enemies do the things they do. This is one thing that makes speed runs in Dark Souls so interesting, because while an enemy may behave the same way for 90% of the time, there is still a chance that it will do something completely out of the blue.

D_Davis
10-26-2013, 07:08 PM
Lot's of activity in Demon's Souls today - a large group of people have chosen today to start over at lvl1, with no duplicating-glitch. I've been summoned and summoned help in areas that I never have before. Probably a good time to start playing, especially if you've never played before.

megladon8
10-26-2013, 09:34 PM
Man you are making me itch to replay this. :lol:

D_Davis
10-27-2013, 06:02 AM
I'm playing Dark Souls II!

D_Davis
10-27-2013, 01:52 PM
I'm playing Dark Souls II!

LOL! So the whole thing was a total bust. I don't think more than a handful of people actually got to play the game. Good thing they're testing the network, because they discovered a serious flaw last night.

megladon8
10-27-2013, 02:05 PM
Did you actually get to play it at all?

D_Davis
10-27-2013, 04:50 PM
Nope - as I typed my first message I was logging in, then it kept disconnecting. Then they delayed the start of the beta by an hour, and I didn't want to wait, so I went to sleep. Woke up to discover that no one in all of NA was able to log in. From fucked up, and didn't send out the activation patch - LOL. Some people were up until 5 am, hoping it would work, and now they're all pissed off, saying that they've canceled their pre-orders, and that From owes them a huge compensation, and they they're going to boycott them and all kinds of nonsense.

Gamers really are the very worst kind of hobby people.

megladon8
10-27-2013, 07:47 PM
Yeah gamers are pretty shitty people for sure.

Hey did you ever actually kill the bridge dragon?

megladon8
10-28-2013, 12:27 AM
Started playing again as a bandit, and I'm focusing on dexterity when leveling up.

Feeling like I'm playing it the exact same way I played last time, though.

But I'm progressing much quicker. In about an hour I've nearly made it to the first bell. On my first playthrough of the game, it took me 8 hours to get to the first bonfire in Undead Burg.

D_Davis
10-30-2013, 06:16 PM
I'm doing an all wood run, after I finish this sorcerer run I'm on now. Only using clubs and all wooden shields.

Also doing an axe/magic run in Demon's Souls.

D_Davis
11-10-2013, 07:06 AM
Anyhow, playing Dark Souls II right now. Remember that feeling of walking around in DaS, all slow, with your shield raised, terrified of what was going to be around every corner? Yeah - that's back. It's stressing me out!

D_Davis
11-10-2013, 02:44 PM
A few thoughts after a few hours with DaS2:

While it still feels like Dark Souls, it's different enough that it will take some getting used to; think of the changes from Demon's to Dark. The timing of the moves is much different - the action is even more deliberate now. The menus are different, and will definitely slow things down for veterans. Everything is different enough that it's a little frustrating that you can't just jump right in and know how to do everything.

Stamina gets eaten up a lot faster.

There are more stats now, so builds will be different. The combinations of stats like Dex and Agility, Str and Resistance are interesting, and I imagine that it will take more levels to make builds that were similar in the first.

It looks amazing - like a mix between Demon's and Dark. It's got the smoother look of Demon's mixed with the detail of Dark. The lighting is incredible and really adds to the atmosphere.

The enemies are more aggressive, and a lot of the bigger baddies move around on patrol routes, while a lot of the smaller baddies hide from view - lots of ambushes. The AI seems more dynamic.

My favorite parts were a boss fight agains a group of skeletons, including our old favorites - the bone wheels! Ugh. And another part in which you have to fight a group of 5 red phantoms, 2 armed with whips, and 3 armed with mini catch poles. Lots of red phantoms in this.

Also, lots of secrets and hidden items, and the level design is fantastic.

And finally - defeated enemies drop health stones that when used will slowly replenish your health. These are in addition to the Estus Flasks, so it will be possible to venture further out when first playing. I'm wondering if there will be fewer bonfires because of this?

Scar
11-26-2013, 11:15 PM
So I dusted off Demon's Souls, and fired up my mage / fighter guy I started. Still on my first play through and recently got Firestorm. Well, I was playing on the double gargoyle level, and I got invaded while I was fighting a couple of the regular gargoyles. Fucker bumps me off the bridge and kills me, and then sends me an arrogant message. So, I come back to the same level, and, as I expected, he invaded again. I stood at the entrance of the level and he comes running at me. I cast Firestorm, and it was a one hit kill. I lowered myself to his level and sent the following message: TOASTY. Flawless Victory. Fatality.

He hasn't gotten back to me.

D_Davis
11-27-2013, 07:02 PM
:)


New Bed of Chaos strategy - takes about 20 seconds to beat the boss now.

This has created a whole new set of speed run records.

http://www.twitch.tv/m/316567

Sycophant
11-27-2013, 08:22 PM
Mother of god.

Qrazy
12-05-2013, 04:28 AM
It's probably not the original game's fault but so far this steam port I'm playing sucks. Even just puzzling out the keyboard controls took forever. The character mechanics are awful and I think it's bullshit that an enemy can keep murdering you while you're still on the ground and unable to move. I tried to play as a hunter originally, realized it was impossible for me to aim attacks with these controls and so opted for a warrior tank instead. I'll play it a bit longer but so far gah.

Lucky
12-05-2013, 05:29 AM
I couldn't imagine trying to play this game on a keyboard. Precision and toggling are way too important for success. You're bound for frustration ahead, but you at least picked the best class for your setup.

D_Davis
12-05-2013, 12:55 PM
It's a controller game. Just get a wired 360 controller.

D_Davis
12-05-2013, 09:27 PM
Man, I can't wait to be here.

https://scontent-b.xx.fbcdn.net/hphotos-ash4/1459116_577772195629162_814892 457_n.jpg

Qrazy
12-05-2013, 09:49 PM
I'm at the belltower gargoyles but I still can't figure out how to target (strafe around) using mouse/keyboard and I have no ranged attacks so... fuck.

Qrazy
12-06-2013, 02:50 AM
I'm at the belltower gargoyles but I still can't figure out how to target (strafe around) using mouse/keyboard and I have no ranged attacks so... fuck.

Okay, finally figured out how to remap/lock target on the keyboard. The game has finally become playable and fun.

Qrazy
12-18-2013, 07:27 AM
I have mixed feelings about this game. I don't mind that it's hard in the sense that the enemies are challenging or that there are steep death penalties, but I find the devs go out of their way to make things obnoxious. After you kill a boss you should just be able to get to the next place you need to be. I don't find that it in any way shape or form makes the game better that I have to backtrack through Blighttown after killing Quelaag. That's just a dick move.

There's obviously a lot to like. The combat is quality (minus a few of the boss battles with stupid strategy... I mean Ceaseless Discharge?), it looks great and it has a compelling atmosphere but...

Basically it's a game I want to beat because I want it to end. My favorite games are those where I'm so immersed in the world/narrative/aesthetic that I don't want it to end. I respect that this is that for some of you but I find the experience too aggravating. At this point I frequently use a guide just because I don't want to waste dozens of hours of my life wandering about aimlessly. The fact that I am using a guide though drastically drains any sense of achievement I have now, but I just can't spend forever on this game.

Lucky
12-18-2013, 10:20 AM
I get what you're saying, kind of. Generally with this game there's always a better answer to your frustrations that may not be imminently noticeable at first. For instance, by no means do you need to backtrack through Blighttown. There's an elevating wheel to take at the bottom that reveals an exit that spits you out near Firelink Shrine.

You'll also be acquiring the power to teleport at bonfires very shortly. That will make things more convenient.

Lucky
12-18-2013, 10:44 AM
Also, once you know the location of the elevator you can actually use it from top to bottom to entirely bypass both The Depths and Blighttown. The more you know.

Morris Schæffer
12-18-2013, 10:59 AM
I gave up pretty soon on this game, but I recall Davis telling others repeatedly that precisely because the game consists of dickery upon dickery, it is actually necessary to use guides, shortcuts and whatnot to beat it. Although I understand how that might result in a diminished feeling of satisfaction.

Qrazy
12-19-2013, 05:01 PM
I get what you're saying, kind of. Generally with this game there's always a better answer to your frustrations that may not be imminently noticeable at first. For instance, by no means do you need to backtrack through Blighttown. There's an elevating wheel to take at the bottom that reveals an exit that spits you out near Firelink Shrine.

You'll also be acquiring the power to teleport at bonfires very shortly. That will make things more convenient.

I used the wheel but still died about 10 times getting shot by toxic arrows on the way out. I still consider that having to go back through blighttown.

But yeah it's an interesting phenomenon I'm experiencing because basically my instinct with these kinds of games is too explore. However with this one there's too much stress involved with exploring so once I get to where I need to go I just want to move on to the next boss and not go back and explore a location for fear of death.

Lucky
12-19-2013, 11:09 PM
Ah, well. At least the toxic dart throwers don't regenerate. I agree that they're annoying.

Qrazy
12-20-2013, 08:32 AM
Great, I tried to wake up Frampt by rolling into him but rolled down the hole instead and now he tells me I'm not the chosen one, this god damn game.

Idioteque Stalker
12-21-2013, 01:16 AM
Great, I tried to wake up Frampt by rolling into him but rolled down the hole instead and now he tells me I'm not the chosen one, this god damn game.

Didn't even know that could happen lol. Frampt is a dweeb anyway.

Qrazy
12-22-2013, 07:32 AM
Beat everything except for Gwyn. This game is ez mode as soon as you get decent upgraded gear. I wish I'd known this sooner. Trying to decide if I should just finish it or do some pvp. I'm roughly level 80.

megladon8
01-15-2014, 07:05 PM
http://youtu.be/yVbZGZiCVxM


My body is ready.

Dukefrukem
01-15-2014, 08:08 PM
That trailer is phenomenal.

D_Davis
01-16-2014, 01:26 PM
About 6 weeks.

D_Davis
01-30-2014, 06:08 PM
Blacksmith from DS2:

http://images.vg247.com/current//2014/01/dark_souls_2_zzz_Blacksmith-Lenigrast.jpg

Archstone from Demon's Souls:

http://images1.wikia.nocookie.net/__cb20130424034202/demonssouls/images/f/ff/Archstone_of_the_Burrow_King.j pg

D_Davis
01-30-2014, 10:03 PM
40 fucking more days!


https://www.youtube.com/watch?v=CNlPl6Cfe7c

megladon8
01-30-2014, 10:05 PM
This game has the potential to be life-affirming, or conversely a soul-shattering disappointment.

I can't wait, but I also hope they didn't screw it all up.

I also can't decide whether I should get it for 360 or PS3. I have it pre-ordered for 360 because that's what I played the first on.

Scar
01-30-2014, 10:49 PM
I invested some much time, effort, and frustration into Demon's Souls, that I don't know if I'm game to make that kind of investment again.

D_Davis
01-30-2014, 10:55 PM
I'm good for another 200-300 hours.

megladon8
01-30-2014, 11:17 PM
I have "Demon's Souls" on my to-play shelf, but I am worried I will not enjoy it as much since I played "Dark Souls" first.

Everything I've read says the second game improved on the first in every way imaginable.

D_Davis
01-30-2014, 11:23 PM
I have "Demon's Souls" on my to-play shelf, but I am worried I will not enjoy it as much since I played "Dark Souls" first.

Everything I've read says the second game improved on the first in every way imaginable.

Nah - I played Dark Souls first, and I love Demon's Souls. Sometimes I actually think that Demon's is the better game. They're both fantastic, and each has things I like more than the other.

And from what I've played and seen, it appears that Dark Souls II is combining those elements.

megladon8
01-30-2014, 11:32 PM
Nah - I played Dark Souls first, and I love Demon's Souls. Sometimes I actually think that Demon's is the better game. They're both fantastic, and each has things I like more than the other.

And from what I've played and seen, it appears that Dark Souls II is combining those elements.


Do you have any worries at all about "DS II" or are you fairly certain it will be wonderful?

D_Davis
01-31-2014, 01:05 AM
Do you have any worries at all about "DS II" or are you fairly certain it will be wonderful?

I'm just approaching it as I try to do most things - as it's own thing. From what I've played, seen and read, I think it's going to be great.

There will be some baggage though, and there are some significant changes to how its played.

I guess you can say I'm not worried, nor do I think it's going to be the greatest thing ever. I can't honestly expect another game to capture my imagination the way that Dark Souls first did, especially in that super special way that Dark Souls did. But if it does, then that'll be cool.

D_Davis
01-31-2014, 07:41 PM
I got the chills reading this.

http://www.ign.com/articles/2014/01/31/dark-souls-2s-new-beginning

D_Davis
02-04-2014, 04:38 PM
Guys, after watching this new impressions video, my anticipation is through the mother-f'n room. VV is a long time heavy contributor to the Souls community, and his impressions on the first few hours of the game make it sound not only as good as Dark Souls, but even better. No major spoilers or anything like that, but it is one of the more in depth looks at the game thus far.


https://www.youtube.com/watch?v=xk9Pq_hmiH0&feature=yo utube_gdata_player

D_Davis
02-07-2014, 05:49 PM
http://www.theguardian.com/technology/2014/feb/06/dark-souls-ii-has-the-best-game-of-a-generation-been-saved-until-last

After listening to about 5 more initial impression Youtubes, I think it's safe to assume that DSII will be better than both Dark Souls and Demon's Souls. They've already changed a ton of stuff from the beta, and all of the veteran community guys have absolutely nothing negative to say about the game as it is now, it's world, and how it plays; although I'm still waiting to hear what ENB has to say. I've heard it described as Demon's Souls meets Dark Souls by way of Elder Scrolls in how open the world is. So you get intricate set pieces, haunting lore, and game play of the Souls series, and the exploration of an Elder Scrolls game.

That pretty much sounds like my perfect game.

Man - I wish I could just go to sleep for the next 5 weeks! ;)

Sycophant
02-07-2014, 09:28 PM
If I can actually get a job in the next month, I'm splurging on Dark Souls II for PS3. Need that noise.

D_Davis
02-07-2014, 09:47 PM
I hope you can get it soon. From what I hear, it's going to be easier to bro-op with your friends on this one, as long as you both join the same covenant.

megladon8
02-08-2014, 02:40 PM
D - you owned "Dark Souls" on both 360 and PS3, right?

Aside from the different controller, did you find one better than the other? Did one system handle the game better?

D_Davis
02-08-2014, 04:02 PM
Exactly the same, except for the PS version had a more vibrant community, and fewer hackers/cheaters.

megladon8
02-08-2014, 09:43 PM
I thought this was a really good general tips video for succeeding in "Dark Souls"...


http://youtu.be/LvFZDb6WIDo

D_Davis
02-09-2014, 12:58 AM
Yeah - he makes good videos. Man, I must have watched like 5 of his DS Let's Plays.

D_Davis
02-09-2014, 12:59 AM
D - you owned "Dark Souls" on both 360 and PS3, right?

Aside from the different controller, did you find one better than the other? Did one system handle the game better?

You should definitely get it for the PS though, so we can bro-op. :)

Qrazy
02-09-2014, 01:32 AM
Tip 10 should be tip 1. Upgrading your weapon is absolutely the most important part of the game as far as I'm concerned.

megladon8
02-09-2014, 03:13 AM
You should definitely get it for the PS though, so we can bro-op. :)

You still have to add me :)

bradenandpichi

megladon8
02-09-2014, 06:17 PM
Switched pre-order to PS3!

megladon8
02-11-2014, 04:01 AM
Hmmm...this one's rated T?

D_Davis
02-11-2014, 03:12 PM
T will pretty much be the new M, like PG-13 is the new R.

I don't pay much attention to ratings, except that, more often than not, I find M-rated titles to be ultra-juvenile. There really isn't anything in the Souls games that make them M, since the violence isn't realistic, no swearing, and no sex, no drug use, etc.

D_Davis
02-13-2014, 03:42 PM
Goddamit, the game is done just release it! People are playing it now.

:)

http://imgur.com/a/m6tin

Sycophant
02-14-2014, 07:50 AM
Okay, I got a job, so I preordered this thing.

Is there a preorder bonus anywhere actually worth getting? Club Namco's tee-shirt doesn't count.

D_Davis
02-14-2014, 04:22 PM
I think there are some bonus weapon skins or something - I'm not sure.

I just ordered from the nearest Gamestop, and got automatically upgraded to the Black Armor edition or something.

To tell you the truth, all I really need/want is the game disc. :)

D_Davis
02-14-2014, 06:33 PM
Vaatividya on pre-order bonuses.


http://www.youtube.com/watch?v=86Hp4Tt0V4A&list=UUe0D Np0mKMqrYVaTundyr9w& feature=c4-overview

D_Davis
02-22-2014, 01:17 AM
I'm most excited to find out who the new Sun Bro is going to be in DS2.

megladon8
02-24-2014, 05:49 PM
So I'm in a bind on what version to get.

One of the greatest parts of the first game was the sound immersion - the atmosphere created through its sound design and sparse music.

I have headphones for the 360, and this is a very "need headphones game" to me.

But I'd love to have the comfort of playing the game on my PS3 in the bedroom.

I am quite honestly considering getting it for both systems. Do my first playthrough on the 360 with the headphones, then subsequent playthroughs on the PS3.

The other option is to get that new PS3 and PS4 compatible "Sony Gold Headphones" which are just $100. However, reviews say the sound quality isn't too wonderful.

That being said I have the cheapest ($60) pair of Turtle Beach phones for my 360 and I think they're pretty great.

Gaaaaah!

D_Davis
02-24-2014, 06:38 PM
I've never gamed with headphones, because I usually don't like to completely block out the world around me when I'm playing video games.

I'd just get the game on whatever system you'll have the most with.



Right now, there is a TON of online activity in Dark Souls. It's really awesome. DkSII is going to be a huge even game, and I can already tell that a lot of new people are playing DkS now, and a lot of people have returned to the game recently. I'm playing through with a +15 Great Scythe, and it pretty much makes everything in the game completely trivial. ENB was right - it is the best DEX weapon.

And speaking of ENB/Marcus, found out recently that he's writing (or by now already written) the guide for Dark Souls II. That's super cool. I'll definitely be picking it up. Also, Marcus should be appearing on the Dark Souls themed 8-4 Play podcast soon. That should also be very cool. He's the guy that got me into the Souls games because of his awesome Let's Play videos.

megladon8
02-24-2014, 11:07 PM
Duuuude. I can't believe you haven't played/don't play these games with headphones. They're pretty widely recognized as having some of the best sound in the industry, and almost requiring phones for the ambience.

I wish my online connection was better. I feel like I miss a lot not being able to regularly invade/be invaded.

D_Davis
02-24-2014, 11:19 PM
I just don't like shutting myself off completely from the world when I play games. Mainly because I'm often playing with my GF or friend on the couch, and we talk and stuff while I play, and I like to be able to hear if my dogs need anything.

Stay Puft
02-25-2014, 12:38 AM
I just started playing the game this week. With the sequel coming out soon I figured I'd better finally dig into the first one.

Like Demon's Souls, this game just oozes atmosphere. From Software really know what they're doing here, from the wonderful soundscapes meg was just mentioning, right down to the flavor text for the most trivial of items (pendant: no effect, but fond memories comfort travelers). These games turn isolation and despair into such an evocative, rich experience.

Anyways, I just made it to the Darkroot Garden last night, after finally taking down the Bell Gargoyles and ringing the bell at the Undead Church. I thought I would be heading back down to the Catacombs afterwards but it's scary down there yo so I'm going to explore the garden first. I'm currently wielding a halberd I got from one of the gargoyles as my weapon, which I also alternate with my broadsword and winged spear. I loved using spears and other reach weapons in Demon's Souls and it's still true here. I also have one of the gargoyle's tails which doubles as a weird, bending axe weapon. It's neat, but I'm not terribly fond of axes.

My current prized possession is that awesome boar helmet you get from killing the armored boar in the Undead Parish. I love how many of the item drops in this game are based on the wild animals or bosses you kill. Running around wearing a giant boar head and swinging a gargoyle tail is pretty funny.

D_Davis
02-25-2014, 03:22 PM
http://www.ign.com/videos/2014/02/24/making-dark-souls-2-part-1-back-through-the-fog

D_Davis
02-28-2014, 09:32 PM
I think I'll go with a Cleric again for my first run in DS2, just as in DS1.

Having that extra bit of healing power helps for those first blind runs into unknown places.

http://darksouls2.wiki.fextralife.com/Starting+Classes

Also just got an extra day off, so I'll have 4 days off in a row on release week. Having a bunch of guys over on that Saturday to have a Dark Souls day.

D_Davis
03-03-2014, 07:50 PM
Boss trophies

http://i.imgur.com/RMAN8gM.jpg

megladon8
03-03-2014, 07:55 PM
So you fight, Gandalf, Shelob and the Balrog?

D_Davis
03-05-2014, 03:40 PM
Of the new classes, only 1 comes with a shield, and now the depraved don't start with any thing.

However, the adventurer class starts with a whole pack of cool stuff:

Spell Quartz Ring (boosts Magic Def)
20 Lifegems (slow over time healing item)
8 Witching Urns (Magic element grenade)
4 Aromatic Ooze (apply to weapon for Magic buff)
1 Repair Powder
2 Rusty Coins (temporary Luck boost)
5 Prism Stones
1 Pharros Stone (Activates Pharros Contraptions)
Starting weapon in a Dagger.
SL10

Pretty cool.

D_Davis
03-06-2014, 06:02 PM
Apparently DS2 is a heck of a lot more like Demon's Souls than it is Dark Souls.

It has a hub world, the levels are more segmented, and the bonfires are more like the archstones.

The levels are also more game-like, and packed with more stuff to do and see, and aren't big, wide-open and empty like a lot of the environments in Dark Souls are.

This sounds great.

Idioteque Stalker
03-07-2014, 01:38 AM
It has a hub world, the levels are more segmented, and the bonfires are more like the archstones.

This is disappointing to me. Granted I played Dark Souls first, but I vastly prefer the structure and bonfire/archstone placement in it over Demon's Souls.

This is still my most anticipated game since SimCity.

D_Davis
03-07-2014, 02:04 AM
A lot of people seem disappointed with that bit of news. I'm happy about it just because there was so much empty space in Dark Souls and a lot of time was spent wandering around almost empty spaces. I greatly preferred Demons Souls more compact environments.

Idioteque Stalker
03-07-2014, 02:46 AM
Hmmm... The most open space I can think of is Anor Londo (and only half at that), and despite that it was one of my favorite places in the game. Burg, Blighttown, Depths, Sen's, the Archives, Catacombs, New Londo... these are all pretty compact spaces.

From the footage I've seen of DSII, there seem to be some pretty spacious environments.

D_Davis
03-07-2014, 01:47 PM
Those are my favorite areas too, and those areas are the most self contained and Demons Souls like in their design. So imagine Dark Souls 2 filled with areas like those but you can just war to them like levels if you want to like the arch stones. From what I've heard if you like Sens Fortress and the Painted World, and also liked the hub of the Nexus, then Dark Souls 2 will pretty much blow your mind. That's a good thing. :) 4 more days.

D_Davis
03-07-2014, 04:18 PM
http://time.com/15634/dark-souls-vs-demons-souls-one-last-review/

D_Davis
03-08-2014, 05:41 PM
NG+ now adds new enemies, new enemy placement and new loot.

There is also some secret fog area in which the enemies and invaders are invisible until they hit you.

A lot of people on reddit are saying that the new game is also harder than both Souls games.

D_Davis
03-10-2014, 03:44 PM
16 hours....

I couldn't even sleep last night because I'm so excited.

I swear, I feel like a 7 year old kid getting to go to Disneyland on Christmas morning for the first time.

I cooked a huge batch of chili yesterday, and stalked up on beer, soda, coffee and tea, nuts and crackers. Pretty sure I won't have to leave the house 3 or so days.

D_Davis
03-10-2014, 03:49 PM
Lot's of cool information here:

http://www.gamespot.com/articles/everything-you-need-to-know-before-playing-dark-souls-2/1100-6418150/

Some spoilers as far as certain mechanics go.

Idioteque Stalker
03-10-2014, 05:28 PM
I didn't read it, but I'll probably crack.

I booted up DS today for the first time in a while. With my new-ish sound system the character creation music is so beautiful I've just left it on for hours while I do other things. /fanboy

D_Davis
03-10-2014, 05:30 PM
Tied with the old Resident Evil Save Room music for best music ever in a video game.

D_Davis
03-10-2014, 07:50 PM
I love that one of the starting gifts is:

A Petrified Something. A lump of something petrified that might be of use someday.

I'll probably pick that. Sounds like DS2's pendant.

Sycophant
03-11-2014, 12:12 AM
Kinda wishing I'd preordered it at a physical store rather than free Amazon 2-day shipping.

Oh well. Gotta work the next couple days anywya.

megladon8
03-11-2014, 01:19 AM
Kinda wishing I'd preordered it at a physical store rather than free Amazon 2-day shipping.

Oh well. Gotta work the next couple days anywya.


I pre-ordered mine through Amazon as well, and chose "get it day of release" shipping. I placed my pre-order in October.

However, it is now showing that it won't arrive until March 18th because there were so many pre-orders.

First off, surely I had to have been one of the first to pre-order? I placed my pre-order on the first day it was available.

I also have tomorrow and Wednesday off so I was really looking forward to digging into it like mad.


First world problems, I know. :)

D_Davis
03-11-2014, 01:45 AM
Digital download tonight at midnight. Physical copies? :)

megladon8
03-11-2014, 03:16 AM
Digital download tonight at midnight. Physical copies? :)


I may end up going that route.

I just thought the Black Armour edition looked really cool. I'm a huge sucker for steelbook cases.

D_Davis
03-11-2014, 03:10 PM
I totally forgot how great it feels to not know where to go or what to do. This game. Oh man.

Idioteque Stalker
03-11-2014, 04:35 PM
Thought it'd be cool to do my first run as deprived.

Worst decision.

D_Davis
03-11-2014, 04:52 PM
So many blood stains. It's fun for those to be important again.

D_Davis
03-11-2014, 04:53 PM
Yeah good luck with that. Lol.

megladon8
03-11-2014, 06:43 PM
My pre-order got bumped again to April 1st, so I cancelled and went the digital route.

Now it's just gonna take 30 years to download. I hope I get to play it at least a bit during these two days off.

D_Davis
03-11-2014, 06:50 PM
Got summoned. Beat two bosses. Took a 30 minute walk with the dogs. Now it's back to it.

D_Davis
03-11-2014, 06:51 PM
April 1st? I swear you have the worst luck with ordering stuff online.

megladon8
03-11-2014, 07:43 PM
April 1st? I swear you have the worst luck with ordering stuff online.


No generally my luck is pretty good. I just don't get how my order was bumped so far when I placed it so long ago. Like I said earlier, surely I was one of the first "batch" of pre-orders.

Also the price on Amazon.ca has gone up to $75.00

Oh well. It's downloading as we speak.

D_Davis
03-11-2014, 08:02 PM
Huh. I've read dozens of posts from you about troubles with Amazon and eBay orders.

Idioteque Stalker
03-11-2014, 08:32 PM
So I got over the hump of not having any equipment, but it took me almost 4 hours. Now I'm doing pretty good. Lvl 32 with most stats in vigor and endurance, but I have a fire longsword +5 so I'm doing respectable damage. Finished Forest of the Fallen Giants and beat the first boss at the Tower of Flame. Heading into the cathedral tonight.

megladon8
03-11-2014, 08:37 PM
Huh. I've read dozens of posts from you about troubles with Amazon and eBay orders.


Yeah but that just shows how much I order. It's sad, really.

Anyways, almost at 10%! :lol:

D_Davis
03-11-2014, 09:37 PM
When you get in the cathedral, say hello to an old friend.

megladon8
03-11-2014, 09:43 PM
25%!!

BTW D - you never added me on PSN. What's your name on there?

D_Davis
03-11-2014, 09:57 PM
Thought I did.


carlsagansghost

What's yours again?

megladon8
03-11-2014, 10:05 PM
Thought I did.


carlsagansghost

What's yours again?


bradenandpichi

megladon8
03-11-2014, 10:30 PM
Here comes 40%!!

D_Davis
03-11-2014, 11:32 PM
Discovered a new route in forest of the Giants and it's like 10 times harder than the initial boss run.

D_Davis
03-12-2014, 12:35 AM
One of my messages has been rated 50 times now. Not sure what I get, but it keeps telling get me that it's happening.

Idioteque Stalker
03-12-2014, 01:29 AM
When you get in the cathedral, say hello to an old friend.

Heh, I almost expected Solaire.

D_Davis
03-12-2014, 01:37 AM
I wish. Still haven't met an npc as hood as he was.


Got 8.5 hours in today. My eyes hurt.

D_Davis
03-12-2014, 01:49 AM
It does seem as though they all but ditched the reliance upon the torches. Some areas are still dark but there is more than enough light to see. Maybe the old consoles just couldn't keep up with that complex lighting. The shadows still look amazing though. I bet the game will look killer on the PC.

I'm actually Ok with not having to use the torches. While thst seemed like a neat idea, I imagine it would actually lead to more frustration.

D_Davis
03-12-2014, 02:04 AM
Also, be sure to take advantage of all your weapon slots now. Weapons breaks fast in this, but they auto repair at bonfires. You're going to want at least 1 back up for must runs.

Lucky
03-12-2014, 02:40 AM
Starting now!

megladon8
03-12-2014, 05:39 AM
A few thoughts from my first 2 hours of play:

-playing as a female Knight

-the opening area is stunning and really sets the tone - seeing that crack of light grow ever larger as you get closer to Majula is quite something

-Majula is breathtaking. The music, the sunset, the somber encounter with the dude from the Blue Covenant. It's incredibly atmospheric stuff.

-have made headway in the Forest of the Fallen Giants. Found the second bonfire next to the old witch, and bought a few things from her

-combat feels both old and new. It's recognizably "Dark Souls" right from the beginning, but everything feels tweaked. Enemies move slightly different, and YOU move slightly different.

-just like "Dark Souls", size does not necessarily dictate how tough an enemy will be. One of the toughest enemies I've faced so far was a trio of little mutant pig things in Majula

-speaking of tough enemies, when I've leveled up a bit I will head back to the original area and tackle that big bull-looking thing sitting just outside the training rooms. He looked pretty intimidating.

D_Davis
03-12-2014, 03:08 PM
I just killed a super important NPC. He was hiding in the shadows with a bunch of monsters so I sniped him. Damn. This play thru may have just gotten a lot harder.

Lucky
03-12-2014, 04:38 PM
Thoughts/questions:

-I believe I acquired a torch in the beginning, but I have not figured out how to use it yet. Doesn't show on my inventory screen.

-How do you level up?

-Graphics are a significant step up, huh? Blown away by the first glimpses of Majula.

-Meg, there are two of those big ogre things. I learned this the hard way.

-Started with a swordsman. Dual wielding seems like it'll be fun.

D_Davis
03-12-2014, 05:12 PM
Lvl up in majula. Talk to green lady.

To light a torch toggle option at bonfire. Torch won't be an equipable item.

megladon8
03-12-2014, 07:01 PM
Health going down every time I die is becoming a nuisance, and I don't want to waste an effigy.

Gah!


EDIT: Also, kudos to the pub's for having a trophy called "This is Dark Souls" when you die for the first time :lol:

D_Davis
03-12-2014, 08:11 PM
At about 15 hours in I have about 20 human effigies and have been human most of the time. Use them. :)

megladon8
03-12-2014, 10:51 PM
OK so here's where I'm at. About 3 1/2 hours in, I am stuck in the Forest of Fallen Giants and unsure where to go next. I am trying my damnedest to resist looking up Wiki's - I think it's much more satisfying to figure this stuff out for yourself.

Anyways, I have found the second bonfire with the witch/female merchant, where outside you can climb down some scaffolding on the rock wall and get to the ground. On the ground level there are two caves - one contains treasure, and the other has a giant frog at the end that shoots fireballs. Noice!

I did some grinding in this area, making my way down then climbing back up a few times to amass 4000 souls so I could buy the Lockstone that the female merchant has. Turns out I don't need it yet - I thought it might unlock the mechanism in the cave just outside Majula (the route to Heides) but it doesn't.

Now I don't know where to go! Bah!

Anyways, I am working on a strength/vigor build in hopes that I find the Zweihander sometime down the line.

Idioteque Stalker
03-12-2014, 11:36 PM
At about 15 hours in I have about 20 human effigies and have been human most of the time. Use them. :)

I know we are not new to DS, but for a first run I'm really not dying nearly as much as I'd expect. The bosses in particular are way easier than the last two games. I've beaten most on my first try. The crow guy and skeleton kings (F U bone wheels) were pretty tough though.

Idioteque Stalker
03-12-2014, 11:38 PM
OK so here's where I'm at. About 3 1/2 hours in, I am stuck in the Forest of Fallen Giants and unsure where to go next. I am trying my damnedest to resist looking up Wiki's - I think it's much more satisfying to figure this stuff out for yourself.

Anyways, I have found the second bonfire with the witch/female merchant, where outside you can climb down some scaffolding on the rock wall and get to the ground. On the ground level there are two caves - one contains treasure, and the other has a giant frog at the end that shoots fireballs. Noice!

I did some grinding in this area, making my way down then climbing back up a few times to amass 4000 souls so I could buy the Lockstone that the female merchant has. Turns out I don't need it yet - I thought it might unlock the mechanism in the cave just outside Majula (the route to Heides) but it doesn't.

Now I don't know where to go! Bah!

Anyways, I am working on a strength/vigor build in hopes that I find the Zweihander sometime down the line.

There's a ladder in the floor near to the bonfire that takes you down to the next part.

D_Davis
03-12-2014, 11:48 PM
The bosses are much easier. Of course I think I've bro-oped them all, but I haven't died at all to a boss.

I'm not really sure what I'm supposed to do now. With DS1 we knew that we had to do two things first, ring both bells. With DS2 there is pretty much no direction at all!

I did just get the ability to make boss soul weapons, but again none of them are as good as the lava bow and meat cleaver.

D_Davis
03-13-2014, 12:58 AM
ENB/Marcus started his let's play.

megladon8
03-13-2014, 01:24 AM
There's a ladder in the floor near to the bonfire that takes you down to the next part.


Yepp, I found that one :)


Whew - this is getting intense. I accidentally struck Pate (the NPC sitting outside the gates, just after the aforementioned ladder) and so I had to kill him. Damn!

And now I am at a point where my Estus Flask only carries 2 heals, and I have no more Lifegems.

If I don't find a new bonfire soon I may have to restart!

megladon8
03-13-2014, 02:55 AM
Gah! The Last Giant is killin' me!

D_Davis
03-13-2014, 03:17 AM
Uh oh. If you kill Pate, you won't ever get the large white stone for co-op.

May want to start over before you get too far.

D_Davis
03-13-2014, 03:19 AM
Two days, 18 hours, 10 bosses.

My eyes are all wonky and I feel drained. Need to take a break for a day. :)

megladon8
03-13-2014, 03:24 AM
Uh oh. If you kill Pate, you won't ever get the large white stone for co-op.

May want to start over before you get too far.


Eeessh...I dunno if I want to start over. I already feel like I've come so far. I know I haven't really, but this game is taxing me, man! Starting over's gonna mess with my nerves :lol:

Absolutely love the design of The Last Giant. Really creepy.

Oh and does anyone else find that the weak hollow soldiers (the most common around Forest of Fallen Giants) look like firefighers?

Lucky
03-13-2014, 11:59 AM
I need the ring that cuts the health loss at 75%. This shit is brutal.

D_Davis
03-13-2014, 03:47 PM
It's interesting how they've pretty much done away with the need for farming in DS2, and it's also interesting how this impacts the way you play.

Since enemies stop respawning after 10-15 attempts at an area, you can't just farm for souls and items. This forces you to have to progress to the next area.

Also, you get a lot of souls now so it's far easier and quicker to level up. I haven't farmed much at all, and I think I might over leveled for my current area.

Both of these things combined make co-oping a more viable choice for farming should you want to do it.

And you can always burn a certain item at a bonfire to reset the spawning limits, but this action also puts all the enemies in that area into NG+ mode (for whatever cycle you're on, and it caries over). This item also respawns the boss in a + state.

I'm moving from area to area more rapidly this time. I think this is good and bad. It's bad because I don't have the same strong ties to any one place, but it's good because I'm always exploring new things and discovering new little places and items.

I'm at the Earthen Peak right now, and so far this has been my favorite area in the game. It and the previous area - Harvest Valley - have an atmosphere that is totally unique to the Souls games. It's very, very cool.

megladon8
03-13-2014, 06:31 PM
Having beaten The Last Giant I am in a pickle now, because both directions I can go seem nigh impossible.

Now having the Soldier Key, I was able to open a door that led down some stairs to a large room that had TWO of the big turtle-like dudes with giant maces. I cannot kill these guys, so I decided to just try to sprint through, and it brought me to another room, with a THIRD turtle dude. Fack!

The other route I could take is going straight to Heides Tower of Flame. I am able to defeat the first big gold gollum dude (with the sword) pretty easily, but the second one up the stairs, who has a giant hammer/mace, I cannot for the life of me get past.

D_Davis
03-13-2014, 07:00 PM
Now having the Soldier Key, I was able to open a door that led down some stairs to a large room that had TWO of the big turtle-like dudes with giant maces. I cannot kill these guys, so I decided to just try to sprint through, and it brought me to another room, with a THIRD turtle dude. Fack!


Ha! That door leads to a really hard area. Not really sure what the point of it is, though. I can't remember. I know it wasn't to a game-progressing area, though. But damn - that part of that level is just brutal.

Heides is where you want to go next.

Have you fought 1 or 2 bosses in Giant area?

megladon8
03-13-2014, 07:05 PM
Ha! That door leads to a really hard area. Not really sure what the point of it is, though. I can't remember. I know it wasn't to a game-progressing area, though. But damn - that part of that level is just brutal.

Heides is where you want to go next.

Have you fought 1 or 2 bosses in Giant area?


I just fought The Last Giant.

Am I missing something with the big bronze knights in Heides? Or is it just a case of "you're not good enough - get better!"?

I cannot beat that second knight up on the stairs. And I have died so many times that my health is now less than half full, I have only 2 estus flask and no lifegems, and the female merchant in Forest of Fallen Giants has run out of effigies for me to buy.

D_Davis
03-13-2014, 07:11 PM
Roll late on those guys, because their giant weapons have some tracking.

Also, there is another boss in the Giant area.

I had a bastard sword +3 or 4 at this point, and could take the knights out in about 4-5 hits.

Although I've been co-oping through a lot of it.

I really think they designed a lot of this game for online play; I don't think I'm good enough to solo it.

Funny how they said they were going to make it "more accessible" for a larger audience, but if anything I think it's even more obtuse than Demon's Souls and Dark Souls combined.

There is one area that I'm trying to get through, but every time I make progress I get summoned into someone else's world as a Grey Phantom, and then I have to fight the host along with a dozen rats and zombies! It's freaking crazy.

Also - if you thought Toxic was bad in Dark Souls, just wait until you get poisoned here. Holy crap....there isn't even enough time to open your menu and find a moss!

I've also found 3 petrified people, but only 1 item that cures petrification. I saved one of them, but to progress I need to save another, and I have no idea where to get those items.

I'm also completely out of Titanite, and have no idea where to get large Titanite.

/Dark Souls 2

megladon8
03-13-2014, 07:17 PM
I have a Bastard Sword but I haven't levelled it yet, and it takes me 4 hits to take out the knights. So it's not the number of hits, that's fine - I just cannot get the timing right. With the first knight with the sword, he has a fairly simple 3-swipe attack pattern, and at the end of the third swipe he pauses. So that times is ripe to get in a blow.

But the guy with the mace, I cannot figure out.

Curious about the second boss in Forest of Fallen Giants. Whereabouts is that, and should I go there now or save it for later?

At least I learned from my mistake in playing the first game, and I didn't use the Last Giant's soul to gain souls. I am going to hold onto it to make a weapon later on.

I am very seriously considering starting over at this point, though. Not even due to killing Pate, but because I feel like this has very much been a "practice run". As I mentioned, my resources are running thin. And apparently there's a fairly difficult boss coming up in Heides (the Dragonrider?) and I think I would like to have a little more than 1/3 of my health when I take him on.

D_Davis
03-13-2014, 07:19 PM
Did you encounter the knight that gets dropped in via crow in the first area?

If you didn't, or didn't beat him, you will fight him again in an area just past where you fought the giant.


Also, this is really awesome - all kinds of information gathered vie the network.

http://farfire.darksoulsii.com/pc/players/index.html

D_Davis
03-13-2014, 07:22 PM
So far over 48 billion souls have been lost. LOL.

megladon8
03-13-2014, 08:09 PM
Did you encounter the knight that gets dropped in via crow in the first area?

If you didn't, or didn't beat him, you will fight him again in an area just past where you fought the giant.


Also, this is really awesome - all kinds of information gathered vie the network.

http://farfire.darksoulsii.com/pc/players/index.html


Yeah, he dropped in but I bailed out and never saw him again.

The crow swooping overhead scared the bejeesus out of me :lol:

megladon8
03-13-2014, 09:22 PM
I don't know how much searching you've done online for hints or guidance, but I have not been able to find worthwhile hints and walkthroughs.

Any guide I have found for the game so far is written so poorly that it's nigh incomprehensible. It's to the point where I don't even know what area they're talking about anymore because the grammar, spelling and punctuation is so bad.

I was trying to find some guidance around the Forest of Fallen Giants and see what else I can do and find in terms of items and souls before I head back to Heides.

One guide I was reading (and this is the actual guide on IGN) is describing the doors you can now open with the Soldier Key (after defeating The Last Giant) and their directions make no sense, and do not match up with what is in the game at all.

One part states that, outside the room with with bonfire and female merchant, you can scale down the scaffolding and take out the hollows down at the bottom, and that there is a door directly across from the cave with the fire-spewing salamander.

This is not true and does not exist.. At that very bottom section, there is the cave with the salamander, the cave next to it that is empty (except for an item, which I already have), and at the other end of this big open area there is an archway filled with rubble that's all on fire.

Now, there does seem to be stuff on the other side of this area, across from the scaffolding you come down. But it seems to be inaccessible at this point.

D_Davis
03-13-2014, 10:11 PM
I have the guide (it's amazing), and watch ENB's and AGS's youtube channels. Both of these guys worked on the official guide.

http://www.youtube.com/watch?v=1jEWwWgzetE
http://www.youtube.com/watch?v=GartaU-2-2c&list=UUI6keWArpxmfeiuAATv7jZw

Basically, I do an area once without looking at anything, then I go back and see what I missed.

megladon8
03-13-2014, 10:13 PM
Fuck. I cannot get past these gold knights. It's driving me nuts.

There's a big circular room with THREE of them. I feel like this is fucking impossible.

I am not fast enough to attack and then also be able to dodge their attack right afterwards.

D_Davis
03-13-2014, 10:20 PM
Fuck. I cannot get past these gold knights. It's driving me nuts.

There's a big circular room with THREE of them. I feel like this is fucking impossible.

I am not fast enough to attack and then also be able to dodge their attack right afterwards.

Probably the most challenging boss I've encountered yet.

There is an NPC phantom in one of the dungeon cells you can summon - he helps a lot.

Can't imagine doing those guys solo.

They seem to be weak against magic, so try some aromatic ooze (sticky white stuff!) on your weapon.

In general, I'm a little underwhelmed by the bosses in DS2. There hasn't yet been a Capra moment, or anything even coming close to the scale of the Gaping Dragon. Every boss has basically been man-sized, or slightly bigger, except for the Tree Giant.

There are a ton of bosses, but so far they all seem more like mini bosses.

megladon8
03-13-2014, 10:26 PM
Which boss are you talking about? I was just talking about the gold knights all through Heides.

This is seriously driving me nuts. I am not overencumbered, yet when I make a strike, it takes so much of my stamina that I cannot get away from their attack, which invariably comes immediately after I strike.

D_Davis
03-13-2014, 10:31 PM
Oh, sorry. Thought you meant the three skinny gold knight bosses.

Just wait! LOL

megladon8
03-13-2014, 10:33 PM
Oh, sorry. Thought you meant the three skinny gold knight bosses.

Just wait! LOL


No, the sentinels I guess is what they're called.

The gap between their attacks is not large enough for me to attack and get to a safe distance.

D_Davis
03-13-2014, 10:46 PM
Are you pulling one at a time?

megladon8
03-13-2014, 11:10 PM
Are you pulling one at a time?


Yes. But like I said, when they finish their attack cycle, I go in to strike them, but I am not fast enough to strike and back away to a safe distance. I always get pulverized.

I'm wondering if I should abandon the Bastard Sword (at least for now) and just go back to the Broadsword.

megladon8
03-14-2014, 12:31 AM
OK, I'm about at a point where this isn't fun anymore.

I cannot beat these Sentinels. I'm at less than 42% encumberment, and I am unable to attack and roll out of the way quickly enough.

To add insult to injury, they cannot be lured out one by one - at least two attack at a time.

I am getting frightfully close to giving up on the game altogether.

What the hell am I missing here????

Scar
03-14-2014, 12:35 AM
Demon's Souls wasn't fun, but it was worth it. I haven't followed the whole conversation, but these games encourage you seek online help.

D_Davis
03-14-2014, 01:17 PM
Meg, have you been putting points into the adaptability stat? It's super important, as it dictates, among other things, how quickly you do stuff like raise your shield and recover after an attack.


Two more areas and bosses down last night. Soloed both, and beat 1 boss the first time and 1 boss the second time. I'm really underwhelmed by the bosses in this game, at least so far. Except for one, they've all been easier than the bosses in the valley of defilement. Speaking of which, I'm in blighttown 2.0 now. It's ok, but nowhere near as creepy or deadly.

I'm liking the game, but at a little over the half way point I can safely say that it is my least favorite souls game.

D_Davis
03-14-2014, 03:07 PM
Too many souls.

In Demon's and Dark Souls, every time I spent souls on anything, it was always a major choice. I never had quite enough to level up and upgrade kit, or upgrade kit and buy arrows. Souls were a precious commodity, and getting more meant more time investment, or I had to learn to live with the hard decisions of how to spend them.

This isn't the case in Dark Souls 2. I have so many damn souls that they really don't even matter. At 1/2 through the game, I've been able to fully level up (probably too much), upgrade multiple weapons, and keep fully stocked of every single item that is currently still available.

And I've hardly used any soul items, nor have I ever felt the need to grind a level for souls.

I don't even care if I lose souls when I die, because I get so many of them.

Also, in Demon's and Dark, using a boss soul for souls was always tempting, and I'd sometimes do it because I needed the extra souls to lvl up, to repair equipment, or to buy stuff. In Dark Souls 2, using the boss souls for souls hasn't even entered my mind. There are no consequences.

It's really making the game far less intense and suspenseful, and I haven't ever once had to make a decision about how to spend my souls, because I have so many that it doesn't even matter.

IMO, this is making Dark Souls 2 a far less rewarding experience.

D_Davis
03-14-2014, 03:42 PM
I think Dark Souls 2 is like Resident Evil 4, in that it trades it's survival elements for more action elements. Some people like RE4 the best, some people like RE2 the best. I'm definitely in the RE2 camp. Remember having to make those crazy hard decisions about using save items or healing items and ammo in RE2? All of those decisions were gone in RE4. To me, this is what DS2 is.

D_Davis
03-14-2014, 03:58 PM
I think I'm coming to the realization that I'm not liking Dark Souls 2 much, and so I'm really starting to focus on the negatives.

Hopefully the 2nd 1/2 of the game turns things around.

megladon8
03-14-2014, 09:11 PM
I think I'm coming to the realization that I'm not liking Dark Souls 2 much, and so I'm really starting to focus on the negatives.

Hopefully the 2nd 1/2 of the game turns things around.


Eek - sorry man, that disappointment must be crushing for you.

With the great sales and rising popularity of the series, surely there will be another entry. Maybe it will be better (or maybe this one will surprise you in the end???)

Thanks for the tip about Adaptability. I am going to restart the game and spend my points differently. I will remember that stat.

I had to do the same thing with the original "Dark Souls" - I restarted at least twice before I fully "got" what to do with souls and leveling.

I'm not the sharpest pencil in the pack (as I'm sure you're well aware :)) so while I find these games immensely rewarding in the end, it takes me a while to get a hold of them.

D_Davis
03-14-2014, 09:26 PM
I'm not hating it or anything, it's just not capturing my imagination like Demon's and Dark did. I am only 1/2 through though, and I'm definitely liking it more than a lot of games. I'm still giving it a chance to really sink in, but I do seem to be noticing the faults more this 3rd time around. I tend to do that when something isn't capturing my full attention.

D_Davis
03-14-2014, 09:30 PM
Thanks for the tip about Adaptability. I am going to restart the game and spend my points differently. I will remember that stat.


If you notice there are 2 new stats, breaking Endurance and Vitality from the previous games into 4 different stats: Vigor (health) and Vitality (load capacity) and Endurance (Stamina) and Adaptability (which governs the speed of some moves, and resistances). These stats also work together in different ways.

They also changed the way fire and lightning scale. I believe that these two elements scale with intelligence and faith in some way now.

Scar
03-14-2014, 09:37 PM
I'm not hating it or anything, it's just not capturing my imagination like Demon's and Dark did. I am only 1/2 through though, and I'm definitely liking it more than a lot of games. I'm still giving it a chance to really sink in, but I do seem to be noticing the faults more this 3rd time around. I tend to do that when something isn't capturing my full attention.

As long as you're enjoying it, keep playing. However, if its possible that you gave it such high expectations, you might want to shelve it for a bit, and then come back to it.

It's happened to me before, and upon revisiting, the game became much more satisfying.

Ezee E
03-15-2014, 02:01 AM
I enjoy reading your thoughts, but know this game isn't for me.

Lucky
03-15-2014, 04:13 AM
Haven't found time to play. Still at the second bonfire. Last thing I did was unlock the blacksmith's house.

Still have not mastered the torch.

D_Davis
03-15-2014, 03:43 PM
The 2nd half of the game really starts to ramp up in difficulty. I've now killed one of the old ones, and then looked back at the strategy guide to find that I missed a ton of stuff in his level.

That's usually what I do. I go through a level on my own or with bro-op buddies and then after I complete I consult the strategy to guide to see everything I missed, and there is always a ton of stuff I missed.

I'm thinking of going back to all the areas I've already completed to do more exploring.

Content wise, I think I'm a little over half way finished now.

D_Davis
03-17-2014, 04:53 AM
Thought I was at the end of the game and then I looked at a list of places to discover that I still have 4 or 5 huge areas left to explore. The game really starts to get great after the second half. It's an absolutely massive game, and continues to get better and also surprises me constantly. Also, finally got my +10 Claymore and it's rocking.

D_Davis
03-17-2014, 07:12 PM
Sounds like a lot of people are having a lot of problems with super long load times, long menu loads, and problems skipping audio dialog from NPCs, when playing the game from a disc on the PS3.

Haven't had a single issue with any of these things with the digital download. The game must load/stream from the disc a lot.

D_Davis
03-18-2014, 10:11 PM
Meg - in doing some tests, I don't think the problem was with your Adaptability. The problem is with the Bastard Sword itself. Simply put, after each strike it leaves you wide open, and the recovery on that weapon is ridiculously long. I went to the tower level and totally wrecked those big stone knights with a brand new character last night, using a starting mace. The Bastard Sword is great if you can kill an enemy with one swing, but otherwise I don't like it anymore.

megladon8
03-18-2014, 10:15 PM
I started over - that is, I started a new game. I didn't delete the old one because I may go back to try to continue.

I have already died many times due to over-confidence. :) But I am trying to pretty much ignore using lifegems unless absolutely necessary.

I am Warrior class, and pouring all of my points into Strength, Dexterity and Adaptability.

D_Davis
03-18-2014, 10:34 PM
I started a cleric last night, and I'm loving the use of the mace and miracles.

Watch out on Adapt. I'm starting to find that END and VIT might actually be more important. There seems to be a lot of conflicting information out there now about Adapt. I have two items that allow me to respec, so I might try on my main knight chick and knock her adapt. all the way down to see if I notice a difference in the way she plays and moves. I thought I noticed something, but after starting a new character last night, I'm beginning to wonder if it was all in my mind.

megladon8
03-18-2014, 11:10 PM
I am just really anxious to get some kind of build going where I am able to pass those Sentinels in Heide's.

That's getting beyond frustrating.

D_Davis
03-19-2014, 07:06 PM
Looks like it was all in my mind. No real reason to put points into Adaptability. Going to respect my melee guy and put those 12 extra points somewhere else - probably vitality.




So we all have seen the posts here on adaptability. Ranging from roll speed, shield raise, and I frames. Well I ran some tests and counted frames. I have triple checked this data because some of it does not look right on paper but I stand by my numbers. So here it goes.

*The i-frame test was done by rolling into the lava and what frame I started to take damage. I started the frame count one frame back from when your character starts to drop its shoulder down.

5 Adaptability

Shield raise
-15 frames

Roll Distance
69.9 equip burden- 34 Frames
0 equip burden-30 Frames(goes a lot farther)

I frames
69.9 equip burden-5th frame
0 equip burden-4th frame

20 Adaptability

Shield raise
-15 frames

Roll Distance
69.9 equip burden- 34 Frames
0 equip burden-30 Frames(goes a lot farther)

I frames
69.9 equip burden-5th frame
0 equip burden-6th frame


40 Adaptability

Shield raise
-15 frames

Roll Distance
69.9 equip burden- 34 Frames
0 equip burden-30 Frames(goes a lot farther)

I frames
69.9 equip burden-6th frame
0 equip burden-6th frame

99 Adaptability

Shield raise
-15 frames

Roll Distance
69.9 equip burden- 34 Frames
0 equip burden-30 Frames(goes a lot farther)

I frames
69.9 equip burden-7th frame
0 equip burden-5th frame(I checked this 10 times)


Conclusion

Going from base adaptability to 99 gives you 2 I frames.(DWGR would give you about 7 more frames than fast roll) The thing people should be worried about is equipment burden and getting a farther faster roll. I honestly do not know the sweet spot for equipment burden/poise/distance yet. But its only a matter of time. From what I can tell agility does not determine how fast you move its all determined by equipment burden.

IMO adaptability is the new resistance stat. Sure you get some poise but so does armor and rings.

megladon8
03-19-2014, 07:38 PM
Yikes.

I felt very reassured watching some of A German Spy's "Dark Souls 2" videos and finding that I am not the only one having a lot of trouble with the Old Knights (I thought they were called Sentinels, but this is apparently their official name) in Heide's.

He himself said the ones with the hammers and the greatswords are real sons of bitches.

D_Davis
03-19-2014, 07:53 PM
Those Old Knights have some major tracking with their attacks, so you've got to dodge at the last possible second.

Also, the one with the hammer doesn't respawn, and he drops a VERY useful item.

megladon8
03-19-2014, 09:15 PM
Those Old Knights have some major tracking with their attacks, so you've got to dodge at the last possible second.

Also, the one with the hammer doesn't respawn, and he drops a VERY useful item.


Funny thing - I saw that in the video.

I killed him. He dropped nothing. And he respawned.

Lucky
03-19-2014, 09:21 PM
Adaptability is useless? Fuck.

megladon8
03-19-2014, 09:22 PM
Oh and I also died and lost more than 20,000 souls today due to a game glitch.

Made a jump in the Forest of Fallen Giants that resulted in my being stuck in the geometry of the level. Enemies swarmed around me and attacked, but my attacks did not register on any of them.

I am actually starting to dislike this game, but not in the "damn you, 'Dark Souls'!" way. More like the "this game sucks" way.

D_Davis
03-19-2014, 09:46 PM
Huh. I really don't understand why you're having such a tough time with this game. :)
Maybe shelf it for awhile.


Also, someone SL1'ed the game. Damn. People are too freaking good.

https://www.youtube.com/playlist?list=PLE1_a_E-37Klnkwqgtik5qB4XFmoymmRJ

D_Davis
03-19-2014, 09:48 PM
Funny thing - I saw that in the video.

I killed him. He dropped nothing. And he respawned.

Oh jeez. I've killed him w/ 3 different characters. The item is a 100% drop!

I think your game is cursed.

D_Davis
03-19-2014, 09:49 PM
Adaptability is useless? Fuck.

It's looking like it is.

You can respec really early in the game.

Location of item:
locked house in Majula.
Find the guy w/ the key in Forest of Giants.

megladon8
03-19-2014, 09:50 PM
Yeah, I've been having a lot of cheap deaths.

In the original it was "I died because I'm not good enough." In this one it frequently feels like I died because the game did something unfair.

megladon8
03-19-2014, 09:54 PM
It's looking like it is.

You can respec really early in the game.

Location of item:
locked house in Majula.
Find the guy w/ the key in Forest of Giants.


This is where I just had that death where I got caught in the geometry.

Jumping from the tree onto the rooftop with the archers, my legs fell halfway through the roof. I was swinging my sword at the enemies and it did nothing, but they could attack me just fine.

D_Davis
03-19-2014, 10:02 PM
Yeah, I've been having a lot of cheap deaths.

In the original it was "I died because I'm not good enough." In this one it frequently feels like I died because the game did something unfair.

I'm not really feeling that, but I do have plenty of other complaints.

Although a lot of them are starting to dissipate now that I'm getting used to the new systems.
I definitely had a few glitch deaths in Demon's and Dark, though.

Really looking forward to getting into NG+, but I have a feeling that I won't do it with my character that's at end game now, mainly because I'm having a lot more fun with my new cleric.

My biggest issues with the game have to do with the art design and atmosphere, which, for the most part, is completely lackluster when compared to the other Souls games. There are moments of greatness for sure, but there hasn't been anything as remotely amazing as that moment when you find that first bonfire in Blighttown, or that moment in the swamp when you look up and can see the light of the sky, or that moment when you finally escape Blighttown and hear that soft music of Firelink Shrine. Nor is there a single level as great as Sen's Fortress, nor are there any bosses as epic as Sif, or as majestic as the Moonlight Butterfly, or as in yer face as Capra Demon.

I miss those moments.

megladon8
03-19-2014, 10:04 PM
The Pursuer is deadly hard. I've tried fighting him twice and been utterly destroyed.

Lucky
03-19-2014, 10:30 PM
The Pursuer is deadly hard. I've tried fighting him twice and been utterly destroyed.

Try using the ballista on the left.

D_Davis
03-19-2014, 10:44 PM
I was watching ENB's walkthrough, and he made the Pursuer look SO FREAKING easy. All he did was "walk up, and to the right" and killed him without breaking a sweat. He even took his time before the final blow to MESS AROUND and parry him. I tried that two nights ago and got totally wrecked.

megladon8
03-19-2014, 10:56 PM
I wonder if some of the issues I'm having with difficulty are due to the fact that both characters have joined the Company of Champions.

Even though I left the covenant, apparently the difficulty sticks.

Maybe I'll have to start another character and not do that.

I would also like to try farming Things Betwixt.

D_Davis
03-19-2014, 11:04 PM
Why the F would you do that?

LOL.

Dude. You're playing at NG+ and above level with a new character in a game that you don't know yet. LOL.

Not only that, but you will never be able to summon players or NPCs to help!

D_Davis
03-19-2014, 11:08 PM
In the Company of Champions, you do 1/2 damage to enemies, mobs to double damage to you, and bosses do even more.

That's worse than playing Dark Souls 1 wearing the calamity ring perma-grave-lorded.

megladon8
03-19-2014, 11:11 PM
Why the F would you do that?

LOL.

Dude. You're playing at NG+ and above level with a new character in a game that you don't know yet. LOL.

Not only that, but you will never be able to summon players or NPCs to help!


I didn't realize it did all that 'til I was watching the videos.

So yeah, gonna start over.

D_Davis
03-19-2014, 11:14 PM
That's classic.

/Dark Souls

:)

megladon8
03-20-2014, 01:31 AM
Just bro-op'd The Last Giant with Pate and another player. Took him down easy.

Hoping I can do the same with The Pursuer.

Current stats:

Level 26

VGR - 8
END - 7
VIT - 8
ATN - 5
STR - 21
DEX - 15
ADP - 5
INT - 5
FTH - 5

Using a +1 Longsword in right hand and Iron Parma in left.

I actually am continuing the game I was playing (the second character, Warrior class). I had joined the Company of Champions, but I think that in abandoning the covenant and joining the Blue, it undid the NG+ stuff.

megladon8
03-20-2014, 02:44 AM
Whoo! FINALLY passed the Old Knights and defeated the Dragonrider. Ignited the bonfire.

Then I died at the next boss when I went through the mist to the Castle of Blue.

But he seems to have a pretty easy strategy to beat. I just got lazy.

D_Davis
03-20-2014, 03:24 PM
Sounds like it finally clicked for you? The part after the tower of flame is one of my favorite levels in the game. It's like a pirate-themed New Londo Ruins.

megladon8
03-20-2014, 07:13 PM
Yeah, I'm smoking the knights pretty easily now. Combination of having the right weapon and knowing how to strafe around them. I still fuck up the odd time, but hey, whatever.

I also learned last night that "Dark Souls" is not the game to play when you're hammered off your rocker.

At least, not if you hope for success.

Scar
03-20-2014, 09:55 PM
I also learned last night that "Dark Souls" is not the game to play when you're hammered off your rocker.


Same goes for XCOM!

megladon8
03-22-2014, 04:26 PM
So I decided to give the Old Dragonslayer a rest as I am a little stuck on him for now, and went the other way through Heides, ending up in No Man's Wharf.

Really neat level. Some incredibly creepy enemies, too.

Lucky
03-22-2014, 05:00 PM
Making a dex build. How much strength am I going to need to wield the higher end dex weapons -- namely katanas? Using a +4 falchion at the moment.

megladon8
03-22-2014, 06:04 PM
Not sure, Lucky.

I just took the ship to Lost Bastille.

I'm starting to find the environments a little repetitive. How many run down castles do there need to be?


Anyways, I got 3 Smooth & Silky Stones through my adventures in No Man's Wharf, so I brought them to the nest in Things Betwixt and exchanged them for a Large Titanite Chunk, Amber Herb, and a Demon's Great Hammer (I think that's what it was?).

Regardless, it's freaking massive. It weighs 26 points and requires 50 STR to wield.

megladon8
03-23-2014, 02:13 AM
Okee-doke. Defeated The Pursuer and Old Dragonslayer today with some very good help from other players. I'm really starting to "get" the whole multiplayer aspect of this game and it's pretty amazing.

I am having a heck of a lot of trouble with the Ruin Sentinels in The Lost Bastille.

From reading wiki's, it sounds like this boss fight is next to impossible for melee players (which I am) without summoning help. I have attempted it 3 times with summoned help and no one has been much help yet.

I have completely bought out Melentia's Human Effigy stock. Is there anywhere else I can go to get these, or am I screwed?

D_Davis
03-23-2014, 08:39 PM
I've seen people completely destroy the RSs dual wielding clubs.

I summoned the NPC in one of the cells, and he destroys the RSs.

My thoughts on this game are so bipolar. Sometimes I love it, and sometimes I really dislike it, even after experiencing some great moments I'm far more in the dislike camp now. As poorly made as a lot of the 2nd half of Dark Souls was (except for New Londo Ruins, which is amazing), Dark Souls 2 seems even more half-baked in many regards. Still think that Demon's Souls was the best of the three in terms of maintaining constancy across all phases of the game, and being the most cohesive in terms of player involvement and agency.


the plot hits a dead end once you reach the king. I mean, the Emerald chick tells you what you need to do, in typical From obtuse fashion: defeat four big souls and meet the king. OK. But once that happens, the game comes to a grinding halt in terms of plot. You would think that the Emerald chick would have different dialog after you do the things she asks, but she doesn't. So far, no one does. After talking to every NPC in the game after meeting the king, there isn't a single clue as to what to do next. If I didn't have a map of where to go next, there would be no way in hell I would know what to do. Even with a map, I don't really have any idea of why I am going to certain places.

It's a real shame, too, because the section leading up to the king is one of the best in the game, and also contains my favorite section in all of the Souls games. And the stuff after the king is also damn cool in terms of gameplay and atmosphere. The thing is, there isn't a single reason in game given for doing any of it.

Right now I feel like I'm doing a bunch of stuff just so I can see the end of the game, and not because my character has any driving or compelling reason to do so.

the previous Souls game I finished and then immediately started NG+, and with DS2 I might not even finish it once. I'm just ready for it to be over.

megladon8
03-23-2014, 11:58 PM
[FONT=arial]I've seen people completely destroy the RSs dual wielding clubs.

I summoned the NPC in one of the cells, and he destroys the RSs.




Yeah, I've summoned the NPC for every attempt and he's not helping. I'm doing like all the wiki's say - stay on the platform for the first RS so you can take him on alone, then drop down for the other two.

However, the NPC always either drops down early so I'm up there alone with it, or when the first one is dead, he stays up there on the platform even though I'm down on the ground getting my ass handed to me.


Are there any other areas where I can get Effigies at this point? Or am I going to just have to try it alone now?

I also found after killing The Pursuer that there's an alternate route to Lost Bastille (where the bird picks you up from the nest). Could I take that route instead, or do I have to take on the RS's right now?

D_Davis
03-24-2014, 12:04 AM
You can skip the RSs with the alt route if you use a pharros stone at a certain spot.

If I were you though, I'd go onto the Huntsmans copse.

Also, the dogs in the lost bastille have a good chance of dropping effigies.

megladon8
03-24-2014, 11:55 PM
Wow, there are some enemies in The Lost Bastille that are torn right out of Hellraiser.

Very creepy. Go down with one hit, but if they get you, a single hit takes half your health.

D_Davis
03-25-2014, 01:53 AM
Just beat the game. Last encounters are pretty cool. Still at least 2 bosses I didn't beat and one area I didn't go to. Not going to progress to ng+ until I take care of those. 58 hours was my total time and I ended up at sl150 or so.

megladon8
03-25-2014, 04:16 AM
I had another really successful night. I am not at sl63, and finally beat the RS's.

Progressed through The Lost Bastille but have yet to meat the merchant who trades the Boss Soul Weapons.

I also went to The Huntsman's Copse, a very creep level with some great enemies.

megladon8
03-27-2014, 02:20 AM
Another great night of play. Defeated The Lost Sinner, met Straid and got the Pursuer's Ultra Greatsword.

Is there a reason why a few of the boss weapons are locked despite the fact that I have the associated Boss Soul?

D_Davis
03-27-2014, 05:24 AM
You need the soul and enough souls.

Lost Sinner is a challenging fight. I can't beat her solo. Need to practice.

megladon8
03-27-2014, 10:33 PM
Another very successful day - played for 3 hours this afternoon (now at about 16:30 playtime).

-Now at level 74.
-Defeated the Executioner's Chariot.
-Made it to the Bellfry Gargoyles after defeating 4 people trying to invade, but got a point where 4 of the gargoyles attacked at once and I was overwhelmed
-Got all new gear
-Joined the Blue Sentinels
-Found another mist wall at the bottom of a waterfall in Huntsman's Copse, but am going to wait until I have defeated the Bellfry Gargoyles

So in my next playtime, I am going to farm a bit to get 7000 souls (will only take a few minutes) so I can buy the stone that will add lightning to my +5 Longsword.

I am surprised that I have not encountered a better weapon yet. Even the Boss Soul weapons don't best the combination of speed and power that I have with the +5 Longsword at this point.

megladon8
03-28-2014, 03:51 AM
Oh shit - turns out what I thought was a really powerful enemy hiding in the shadows in No Man's Wharf was actually an NPC called Gavlan.

Damnit!

Oh well.

Killed The Skeleton Lords tonight, made it through Earthen Peak and then had the ladder dropped down to reach The Gutter.

D_Davis
03-28-2014, 03:31 PM
Oh shit - turns out what I thought was a really powerful enemy hiding in the shadows in No Man's Wharf was actually an NPC called Gavlan.


LOL! I did the same thing. I was like, "I see you hiding you sneaky fucker!" And sniped him to death. :( He's the only NPC that buys stuff from you.

Also, on my cleric character I discovered that The Pursuer shows up later in the game! Totally didn't happen on my first character. I have no idea what the trigger is.


I can't wait to hear your reaction to The Gulch. I'm pretty sure it's going to be hilarious. ;)

D_Davis
03-28-2014, 03:39 PM
Did you love the Harvest Valley and Earthen Peak as much as I did? EP is so awesome.

So sad, too, that the Heirs to the Sun shrine is surrounded by such a bleak and poisonous place. Poor old Sun Bro...