I didn't find any of this as revelatory as you did, because my memory of the episode (I watched it maybe 3 years ago at this point) is that it uses the gamification aspect as world-building currency, but doesn't actually comment on it much, because it shifts gears to be about breads-and-circuses as its central satire and the guy's character arc. I'm not even sure it was self-aware about the fact that the guy treated the girl as another purchase, since it seems to position that relationship as an example of a "real" human interaction breaking through the system.Quoting Irish (view post)