13. Castlevania: Symphony of the Night (1997) - Konami - Playstation
SotN is a lot like Metroid, cranked up to eleven. It's a side scrolling Diablo 2. It's a brilliant game in every way, and proves that there is still a lot to get out of classic game design. The game is long, fun, never boring, and always captivating. Besides Diablo 2, SotN offers up the best risk-reward system I've ever experienced. This game is all about finding new items, armor, weapons, and powers, and it constantly rewards the player for every new area explored or creature killed.
The day this game came out, it was hard to find in the stores. I don't think anyone really expected it to be a huge hit. Anyhow, my friend Collin and I couldn't find it to buy, and so we had to rent it. 48 hours later, with very little sleep, we had finished the game and had to return it to Blockbusters. On the way home we decided to stop by Funcoland to see if they had any copies for sale. They did, and I bought one. We then went home and started playing through the game again.
The next day, after work, I got home and fired up the Playstation. Something had happened to my memory card and all of my SotN saves were corrupted. However, I wasn't mad at all. I was actually a bit excited because I had to start the game over from scratch. You see, like Diablo 2, SotN is a game that never gets old, or tired. I can play it constantly and always have a good time with it.
SotN is simply a masterful example of game design. Everything in the game works. It has action, platforming, lite-RPG elements, collecting, and atmosphere. It is the kind of game that I bet most developers wish they could make. In my estimation, SotN represents an apex of the medium, it is an "ultimate" game, one that cannot be improved upon in any way.