I saw those screen shots this morning. It looks pretty awesome.
I love the hyperrealism.
holy crap what game is this?Quoting Morris Schæffer (view post)
Mirror's Edge.Quoting Dukefrukem (view post)
Is it just me, or is this Bio-Shock game unbelievably massive? I've been playing it for what feels like many many many hours and it doesn't appear that I'm even halfway done.
I am rather slow-going, I admit. This is the first FPS that I've really got into, believe it or not, since Wolfenstein.
Looking at those screenshots makes me wonder why there haven't been more games that look this exciting. Videogames on the whole are really incredibly mediocre and listless.Quoting Morris Schæffer (view post)
???Quoting TheMostGorgeousSituation (view post)
You're obviously playing the wrong games.
Or trolling.
I still haven't beaten it. To tell you the truth, I think it is a little too long. I am going to complete it someday.Quoting iosos (view post)
I do wish it were shorter though, like CoD4. It would make an awesome 6 hour experience, one that you could go through in a single sitting, to really simulate the horror-film quality.
To me, the scope doesn't seem epic enough to justify its length. On the contrary, something like Half Life 2, I feel, totally justifies it's length. It feels expansive and epic.
Bioshock feels smaller and more intimate, and I would prefer it if it were shorter, perhaps something like Portal.
It's a great game though, for sure. Totally engaging, and genuinely scary.
What area are you in? I believe the Fort Frolic area is about halfway in the game.Quoting iosos (view post)
I agree with Davis that it might be a bit too long and the last parts could've been a bit shorter but as a whole it's still one of the best gaming experiences of last year.
That's actually exactly where I am.Quoting Saya (view post)
I do like the fractured narrative. Lack of cut scenes are a plus (I hate cut scenes). And the sound design is killer--my heart still skips a beat whenever I hear a bouncer or a Rosie nearby.
I guess if there were more games like Mirror's Edge that's where the bar would be set and they would become boring, too. I guess the basic problem is that there isn't enough variety.Quoting Daniel Davis (view post)
???Quoting TheMostGorgeousSituation (view post)
:crazy:
Honestly, those Mirror's Edge shots look pretty lame to me. I don't think you're looking at the right games, TMGS.
The severed arm perfectly acquitted itself, because of the simplicity of its wishes and its total lack of doubt.
Plus, nothing at all is known about the game except for a few screen shots.Quoting Milky Joe (view post)
So I don't know what it means by "more games like Mirror's Edge," as if the game has even been played yet...
Strange.
Here is a list of 10 awesome games, with a ton of variety, artistry, and awesome gameplay.
Should hold you over until Mirror's Edge comes out...
1. Darwinia - minimalist strategy
2. Jet Set Radio Future - extreme-sports/platformer/adventure
3. Panzer Dragoon Saga - rails shooter
4. Beyond Good and Evil - 3D action/adventure
5. Dungeon Keeper 2 - strategy/god game
6. CoD4 - FPS
7. Overlord - strategy/adventure/RPG
8. R-Type Delta - side scrolling shooter
9. N+ - puzzler/platformer
10. Resident Evil 4 - survival horror
Ah cool, Fort Frolic was my favorite level. I thought it looked fantastic and had tons of creepy atmosphere. There is some great use of music too in this level especially near the ending.Quoting iosos (view post)
The sound design is indeed pretty good. Bioshock took the production of voice acting almost to a whole new level for videogames. I loved it.
Fort Frolic is probably the best part of the game, but I think the most visually attractive is Arcadia. I love that area.
I don't mind the game's overall length much, but it could be shorter. The final segments do have some lame stuff, like that escort mission. Blegh. But I actually think the game would benefit more from trimming some of the earlier segments a bit, like the wharf area, which is a narrative blunder and goes on much too long, or a couple fetch quests (like the one in Arcadia, after the plants are killed).
Giving up in 2020. Who cares.
maɬni – towards the ocean, towards the shore (Sky Hopinka) ***½
Without Remorse (Stefano Sollima) *½
The Marksman (Robert Lorenz) **
Beckett (Ferdinando Cito Filomarino) *½
Night Hunter (David Raymond) *
The new issue of Play has Mirror's Edge on the cover with a pretty big article with creators and lots of screenshots. It looks and sounds amazing.
TV Recently Finished:
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Currently Playing: Viva Pinata: Trouble in Paradise (replay) (XB1) / Contradiction (PC)
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I'm not too interested in "Mirror's Edge", but I've always found parkour kind of lame, so I guess it'd be like trying to get D_Davis hyped for a Fifth Element basketball game.
"All right, that's too hot. Anything we can do about that heat?"
"Rick...it's a flamethrower."
What?! NOOOOOOOO! I HATE escort missions. Ach!Quoting Stay Puft (view post)
I played the demo and wasn't too impressed. Controlling the little dude was difficult. It's probably that I'm just not very good at video games.Quoting Daniel Davis (view post)
It takes time to learn how to control the ninja, and use his inertia and momentum to your advantage. It's a puzzle-platformer, and one you need to spend time with. But once you get it, it feels absolutely amazing to pull off the moves and navigate the incredibly devious levels.Quoting iosos (view post)
Plus, its got 4-player co-op on everything, and you can make your own levels. It has more game, and more features, than many full priced retail games.
After playing it for a few hours last night, I would have gladly paid $50 for it.
New screens from Aliens: Colonial Marines. I can't wait for this.
^^^---I pray that the gameplay is as awesome as the screen shots.
“What we are dealing with here is a perfect engine, er... an eating machine. It's really a miracle of evolution. All this machine does is swim and eat and make little sharks and that's all.”
No doubt. It looks like Doom 3 through the eyes of the Aliens world...in other words...pretty much awesomest anything ever.