So, this is a good film because the visuals are so overloaded they present a "choose your own adventure" game in which my mind will pick which part of the screen I wish to focus and thus my experience will be slightly different from someone else's whose mind chose to go to a different part? Interesting, but not very convincing. I prefer the visual to have meaning as opposed to be so overloaded with noise that I can only comprehend a portion of it. What skill is there in essentially throwing so much color and motion together that the result is both disorienting and completely unmoving. Every monkey reaction shot and every character moment is so hopelessly thrown in it feels almost like an avant-garde piece akin to Bunuel's un chien andalou where nothing actually coheres into a larger film. But where Bunuel's images strike both horror, beauty and a sense of the filmmaker's fears and feelings, this is nothing but a hyper-processed piece of white noise. The weightlessness of the action is very much on par with the fact that the Wachowskis haven't actually made a film as much as an excuse to give all epileptics an instant seizure. This film proves more than almost any other that having bounds is a good thing and that if you don't know when to say "when," you might want to start with developing characters and plot, therefore when your overload becomes unmanageable, you can always fall back on something concrete instead of aimless inanity.Quoting monolith94 (view post)