Oh that's cool, I'll have to try it again and figure out that rocket dodge.
The bosses are epic, and it would be fun to be able to do a bosses only speedrun.
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Oh that's cool, I'll have to try it again and figure out that rocket dodge.
The bosses are epic, and it would be fun to be able to do a bosses only speedrun.
https://youtu.be/LnBKX_vdYQI
Tim is back and does not disappoint.
19-minute Elden Ring preview. Hell yeah.
Elden Ring... great video game, or greatest video game?
https://www.youtube.com/watch?v=R9DWTt37khU
Looks like Dark Souls with better graphics. Less dead guys.
Define "cool bosses"
Challenging and varied, with neat/creepy art design. In the above 30 minutes of unedited gameplay, he fought five different bosses, all very unique from one another: a small frenzied beast, a levitating rat king, a towering behemoth with a flail, an acrobatic sword dude in a spirit jail, and the main area boss who has speaking lines/lore, weapon summons, and a scorpion tail. Not in the video is a massive dragon who guards a lake. There's probably more I haven't seen yet -- and that's just the first area of the game.
I will be taking a week off on release.
What kind of difficulty are we talking for Elden Ring? I want to play a new game, but won't be in on something like Dark Souls
Miyazaki had said they have done some work on opening up accessibility, but doesn't believe it's an "easy Souls game". For example, where the SoulsBorne games and Sekiro all had challenging timing based parry systems, here you can just hold your shield up constantly and counter using a very forgiving timed button press when an enemy hits your shield. But to keep it balanced, these counter attacks are no longer one-hit kills.
It'll be hard. But my gut is telling me it will be their most accessible game yet, mainly due to the open world. Exploring/grinding will be more fun if you run into a skill-check boss. You can go explore some dungeons rather than slam your head against a wall over and over. Plus, the checkpoint system looks to be the more forgiving than ever, so fewer long treks to the bosses.
The GTA trilogy "definitive edition" is an embarassment. It is also as bad as Nintendo's N64 stuff on the Switch.
Rockstar seriously needs to go quiet until GTA6.
After many months of inactivity I jumped into bloodborne again after being stuck last time with no idea of where to go. Searched online for vague enough clues, read something about forbidden woods and a general idea of where the entrance might be. That triggered a memory of a door being locked and a password being needed to pass. Found it and it worked. Turns out I never went back there after I defeated Vicar Amelia. A new area now. Good to know this game has me ensnared once again. And I kinda would like to be able to say I completed it.
Freaking Titanfall 2.
Anyone who hasn't played it is doing a serious disservice to themselves.
One of the best shooter campaigns of all time.
Started Prey (2017) today.
Seems like it could potentially be a pretty intriguing piece of sci Fi.
And like most immersive sims I've played (which is admittedly not many), I get the feeling that you will get out of it what you put into it.
This looks fucking AMAZING:
https://youtu.be/0SP8hBZECAs