Good deal on Indie games in Steam this weekend.
http://store.steampowered.com/indiesale
I already have a few of the big one's so I probably won't partake.
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Good deal on Indie games in Steam this weekend.
http://store.steampowered.com/indiesale
I already have a few of the big one's so I probably won't partake.
Jesus, Bioshock is intense. I think I've been "killed" a hundred times in this.
And the Big Daddy's. Sheesh.
I started Sly Cooper 2 today for a few hours, and so far it seems considerably improved over the original, with less of an emphasis on collecting items and platforming mechanics (i.e. Jak) than a developed sense of actual stealth design, with a single, wide-open environment to contend with and multiple characters with unique strengths to play as, all while carrying over the appealing visual design and sense of humor. Sly Cooper as a series feels like it has really found its voice here, so I'm looking forward to delving further into the game.
Holy crap.
Just played a level in "'Splosion Man" that was very, very difficult. I love that this game has nothing cheap in it - nowhere do you feel like "wow, this is impossible". Anything you can't beat, it's simply because you're not good enough or fast enough.
I just went through one series of jumps and platforms that took about 20 tries. Wow, that was killer.
My Blazblue copy arrived and i'm having a blast.
It's been a long time since a fighter held my attention, Soul Calibur 4 was a letdown to me, and while i enjoyed SF4 i'm not a great player and thankfully BB it's an easier game to get into, and offer a fresh experience while SF had more of a nostalgic feel to it. Controls are responsive and combos are executed with forgiving timing, very satisfying gameplay with enought depht in it to last for a long time.
Lovely high def 2D and 3D artwork, if a bit busy, but i guess it will be appreciated more by those into anime. I'm loving the oddball cast of fighters, which one plays very differently from each other and offer a huge variety of play mechanics.
there's still several stuff to see, i haven't touched online and story modes yet.
Awesome, KK.
That's a fighting game I really want to try out.
Little King's Story is pretty much the only thing I played over the weekend. I got about six hours in (20ish game days). I'm rather smitten with it. Every aspect of the game just exudes charm. The music is beautifully arranged and effectively used. I sometimes finding myself wishing I could either use the Wii remote as a pointer to direct my citizens or have some sort of Zelda-style targeting system, because the little nuances of analog stick movements can get really iffy when directing from a distance, especially when the king's trying to dodge projectiles. And I've had some frustrating minutes trying to get my guard to follow me up some stairs. Otherwise, the execution of this is pretty great.
I also sort of wish that I wasn't able to rely on Over-There Beach (a resurrection beach where slain citizens sometimes wash up alive the day after a battle) so much, since I haven't yet had an actual citizen death. I was really panicked after I beat Onii King last night, since my only casualty was a footman named Mike, who's dating an animal hunter named Alice, and the thought of her losing him was kind of upsetting. I was thinking I'd actually reset and try again. But then he washed up on the beach and I was like "Oh, okay, whatever."
Also, I like that the game is pretty much entirely in real time. If you stop moving, the clock still counts down.
I've heard that the music in Little King's Story is excellent.
I picked up that Viking game for the 360. Just got it, haven't played it. Looks fun. I like this time of the 360's lifespan - it is now possible to find games for cheap that were overlooked, or that are older and worth playing.
The demo was sorta playable on my previous pc with modest detail. (AMD 3500+ 2.2 ghz / Geforce 6800 Ultra / 1 gig ram).
Last night the game chugged like crazy in the opening intro with the airplane. I turned it off.
How odd when every aspect of this laptop is more powerful than my previous PC. U yourself indicated that a Geforce 9600 GT > Geforce 6800 ultra.
I'm actually surprised the demo played better on your first PC. Believe me, I've tested this game on practically every mobile graphics card AND desktop GPU imaginable. The best it's ever played on was two nvidia 280s in Sli. I'm running it on a Single 1,792 MB NVIDIA GeForce GTX 295 and I can't even run it on Ultra. I don't even get 60 fps on High.
Finished RE5 on pro mode today. Had to use the infinite rocket launcher to get me out of some tough areas though (mostly boss fights). Especially that Jill/Wesker fight near the end was driving me crazy and it didn't help that the AI was constantly being killed in 1 hit by Wesker. Now I just need to S rank a couple chapters and then I will move on to another game. :)
For those maybe 2-3 of you who care, I managed to get into the Champions-Online open beta over the weekend. For the unaware, CO is a superhero MMO built by the same folks who built that other superhero MMO, City of Heroes. CO is supposedly coming out for the 360 sometime in the as of yet undisclosed future (tho I would be surprised if it were to show up before Q1 next year). Still no solid word on when that 360 release is gonna be, tho rumors abound of everything from late september to never. In the meantime, it's slated for a 9/1 PC release, so I decided to see how it would work on my crappy PC laptop.
Well, it works, but the graphics card on my laptop isn't up to snuff, so the graphics look PS2-ish. Still, I was able to play the game. The controls are very similar to City of Heroes - the movement keys are the same, the power keys are the same, tho now it's more arcadey, inasmuch as you don't walk up to the bad guy, press 1 which causes power 1, then press 2 while you wait for one to recharge, press 3, press 1, press 4, get a beer from the fridge, press 1, press 3, go to the bathroom, press 5.
Here you need to hit your basic attack, usually a simple punch or a low powered ranged attack, to build up an energy meter which you can then use to hit your bigger attacks. The good thing about this is that it makes the combat much more fast paced, a good thing. The bad thing is that it eliminates specialized roles. You have either brawlers or shooters, and they both fight the same way - hit your basic attacks until your energy meter is filled up, then throw in a big attack. Support classes like healers and controllers, well, they're kinda SOL, cuz they're going to have to enter the fray to build up enough energy to heal and control, which kinda defeats their purpose, being staying back and helping out the good guys (healers) or hurting the badguys (controllers).
So, the upside is the combat is gonna be more exciting because it'll be more quick paced, no auto-blocking and dodging, but the teaming is probably gonna be not as fun, as there'll be less variety in the types of heroes teaming up.
Still, the game shows promise. I'm still looking forward to the hopeful 360 release.
So B...
The best part about the HERO System is the robust character development process. By picking disadvantages and advantages you were able to make some amazing characters. I remember one time I actually made Tetsuo and Akira, and during the campaign they both exploded thus destroying the entire world.
I also made a character that was basically the most powerful being in the universe, but he was deathly afraid of the sun and air. It was a total blast to role-play.
How is the CC process in this? Is it even really a HERO system game?
Supposedly, advantages and disadvantages are in the game, but I didn't see it. Maybe because they're saving that for the release version, maybe it comes after release, maybe it's a load of bull, I don't know. The character creator is pretty robust, but 95% percent of that robustness is in the appearance generator. The rest of it's pretty bare bones - you pick two powers, go with the default attributes or pick one of 8 possible combos and away you go. I really hope that granularity comes in, though. I like my heroes to have a few chinks in their armor as well.
So that Viking kind of reminds me of a mix between Fable II and Mark of the Kri. I only played about an hour of it, but it's kind of cool.
Hm. I also found this online:
Why would Asus release a special edition Crysis gaming laptop that was inadequate to play the game? And my Sony Vaio is more superior in every way than the one mentioned above.Quote:
Asus showcased its limited edition gaming laptop “G1S Crysis Special Edition” during World Game Master Tournament 2007 event in Korea. Powered by a 2.2GHz Intel Core 2 Duo T7500 processor, the powerful 15.4-inch WSXGA (1680×1050) notebook PC features a 2GB of DDR2 main memory, a 160GB of 5,400rpm SATA HDD, a DVD burner, and a 256MB nVidia GeForce 8600M GT Core graphics engine that supports the latest DirectX 10 technology. Moreover, along with the cool Crysis artwork at its cover, the laptop also sports the ability to display new email arriving, schedule, MSN message notification and battery remaining time through a direct messenger window, even while playing the game.
Here's what i found however that explains my lamentable framerates. The guy here did exactly as I did using the "optimal settings" button. Some bits from a forum:
I changed my laptop settings needless to say, but have yet to test the game. Soon. :)Quote:
Hello,
My brother just bout a new Asus G71 notebook today, but he cannot play on Crysis on the optimal settings at all. The game presets them to High, but he can only play the game on low settings on a very low resolution.
I updated the Nvidia driver and Vista drivers, then the game ran fine on high settings . . . for about 30 seconds. Next I updated the game to 1.21 and it is still unplayable at medium and crashes on high settings.
Here are his specs:
Core 2 Duo P8700 2.53ghz
6GB Ram
GTX 260m 1GB gpu
500GB hard drive
Windows Vista 64
Hypothetically he should be getting better than 2 to 8 FPS on high settings, and at least playable frame rates on medium.
JTP709 06-29-2009 at 05:48:25 PM Show message
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well, i got it to work, and boy do I feel stupid . . .
The default power setting was "power saver" . . . I'm not used to trying to game on a laptop lol. Once its set to high performance everything runs great
Reply to JTP709
TheGreatGrapeApe 06-30-2009 at 01:30:26 AM Show message
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I was going to ask if it was plugged in or running off battery, but then thought better of it. Surprisingly this is a common thing where default when plugged in is 'balanced' and not 'performance'.
Glad you caught it though.