Movement in Doom eternal is sooo satisfying. Double jump, Dash etc...
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Movement in Doom eternal is sooo satisfying. Double jump, Dash etc...
Can someone wake me up when we are past this whole F2P service games crap.
What's that Meg?
All these games like Fortnite, Apex Legends, Warframe, Genshin Impact, COD Warzone, etc.
"Free to play" loaded with micro transactions and pay-to-win crap.
They keep getting bigger and bigger and many AAA studios are shifting focus to make those.
Even stuff like last year's Avengers game, which is a $90 full price game, but has a "service game" model where they want you to keep buying characters and stuff to play online like it's Destiny or something.
Gotcha. In other news Doom Eternal's Slayer gates are madness!!!!!!
Hellblade: Senua’s Sacrifice is ten bucks on PSN right now if you haven’t played it. Will probably wait until the basement is finished and the 7.1 / atmos is back in business before I play it.
After 53 failed attempts, I had my first successful run in Hades.
This game is incredible.
It's amazing. So many incredibly fun combinations to try. And I love how the game's story slowly unfolds over the course of many runs, so you're invested in playing more (also to unlock all the weapons and all 4 aspects per weapon). I think one of my favorite builds is a cast-centric build with the Hera bow. Getting a really good cast boon that explodes for big dmg (like Dionysus or Ares' sawblades) is just sweet.
The art style and voice work is all smashing. The mechanics are crisp.
I love that Hades himself is, at baseline, no pushover whatsoever.
I've never really used the casts much at all. Whenever I'm choosing a boon I actively avoid anything cast related because I just never use it.
The build I had for my first completed run was shield, with a boon that gave the bull rush 500 base damage when yimed properly, a boon that damages foes when I dash, and a boon that damages any foe that deals damage to me.
I actually don't have a favorite weapon. I just use whichever one has the extra dark.
It's pretty amazing that they made all 6 weapons so good.
Casts are pretty wonky if used normally, but two weapon aspects (Hera bow and the fourth shield) let you "load" the cast stones into the weapon and then "fire" them all at once (or however many you want to load), and then will trigger that many times. Then you can buff up the cast attack or acquire more stones and the dmg just ramps up. Best I ever had was back when Artemis' legendary gave you 3 extra stones (2 now) and I also acquired a few more throughout due to Chaos. I was using Ares' cast that spits out saw blades and got a couple of the upgrades for it (bigger blades, blades that home in on enemies, blades that suck in enemies, and blades that do ramping dmg when hitting the same target). Loading up like 7 stones into the bow and firing resulted in a briar thicket of churning, whirling, vacuuming, enemy-seeking death. So delightful! EDIT: Oh and there was an Artemis boon that gave you a duplicate mirror cast (for 30% dmg), further doubling the number of blades! That boon is a duo boon now, between Artemis and Poseidon.
And yeah all the weapons are quite decent as a base.
Hades is a great game. The presentation is so good it even draws in non-roguelike people. I always let the boon dialogue play out because everything about it is so scrumptious.
I definitely have a least favorite weapon. The gun.
I hated the gun until I realized that the Special is way more fun than the Attack to me. The hammer upgrades that change and improve the Special are super fun, like the cluster bombs and the rocket launcher and the three-bomb launch per Special.
Insomniac is 2 for 2 with their Spider-Man games.
Miles Morales looks and feels incredible, and manages once again to deliver a great story with memorable characters, and earned emotional payoff.
Great stuff.
Not sure I'm going to platinum this one, because it is mostly the same checklist of stuff that the first game had.
Strongly recommend people listen to this week's episode of the Giant Bombcast.
They talk about the 10+ years' in the works game "6 Days in Fallujah", and how insanely tone deaf this game coming out in 2021 will/would be.
HD re-release of Zelda: Skyward Sword on Switch this summer.
Ten years later it already seems like a relic. You can finally play with either motion or button controls. I'll see if the button controls are good before I buy/play for the first time.
EDIT: New Mario Golf, Splatoon, and Star Wars games announced. No updates on Metroid or Breath of the Wild 2.
That's nice though would have been more excited by Metroid Prime remasters.
Twilight Princess and Wind Waker are also coming by the way.
Of all the Zelda titles this is near the bottom for one's I would expect (or want) a remaster of.
Disappointing.
My memory isn't so hot at the best of times, but have there ever been any games that tout player choice with branching paths and real in game consequences that actually delivered?
Just thinking back, all of the games I can think of that advertised this heavily (most BioWare stuff, Fallout, Deus Ex) it was all really just window dressing, and and end game was always the same.
Anyone recall any titles where you can actually drastically change the outcome of the characters or stories?
I didn't play it, but what about that Detroit game?