You need to play Tiny Tina's Assault on Dragon Keep.
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Yeh. It's actually kind of a fantasy version of the main game's story. It's just compressed, told in a narrative style like a Dungeons and Dragon game. However, there's a pretty big spoiler that you;ll find out with one of the main characters. And you won't understand some of the references towards the end. So... i guess my answer is... maybe?
I played about 10 minutes of Lego Marvel before I realized I had made a mistake. I'm just over these Lego games. I've played most of them and I'm burnt out.
Why do PS3 games continually use R1 for a trigger instead of R2?
With the first "Resistance" it wasn't a problem because I was able to completely map the controller the way I wanted to.
But reading the control schemes on a bunch of other games I got, R1 is always set as the fire weapon button.
This is so weird, and so counter-intuitive.
I've never thought of that or had a problem with it.
But it makes sense because R1 is digital for a quicker trigger response, while R2 is analog for more pressure sensitivity.
Sounds like you've been having some adjustment issues coming to the PS3 from the 360 for so many years. Just takes some time.
It's not just that - every system since the N64 has used the trigger for shooting.
You're right, I will absolutely get used to it. It's just such an odd "we do things differently" kind of thing.
On a different note, this really cool piece of concept art for "Halo 5" just came out...
http://imageshack.com/a/img836/1716/xb6d.jpg
I will most likely be buying an XBox One later in the year solely for this game.
I can't wait to see what the next Halo will look like.
But if I recall correctly, all of those triggers are still digital. The triggers (R2 and L2) on the Dualshock controllers are analog, and so they aren't great for trigger-response. For a trigger, I want a digital button. But that might just be me. The R2 and L2 triggers on the DS controllers are used more for stuff like gas and breaks, and other things that you want a finer degree of control with.
I'm hoping that the new Halo will be something more grand and operatic.
I can't remember the last time I saw such drastic improvement from one installment of a series to the next, than from "Resistance" 1 to 2.
I really enjoyed the first despite some very annoying instances of "show it in a movie instead of doing it" and a few random difficulty spikes. It was certainly dated and felt very much like a title that could have come out on the original XBox or PS2.
"Resistance 2" fixes quite literally every problem the first game had that kept it from feeling modern and fresh.
I'm really enjoying it so far.
Insomniac may be the industry king for great weapons design and mechanics.
I wish Capcom would offer something comparable to this:
http://i.imgur.com/2bRxauu.jpg
From what I recall, this is the artistic peak of the franchise; the "traditional" Resident Evil game revised and amplified to perfection.
Yeah - REMake is the best.
Meg-
If you want Demon's Souls to be nice and challenging, start with a hack n slash kind of guy. I forgot how many times I beat the game with my hack n slash bastard. Accidentally deleted the game, but now that I have Plus again, there's a save from over a year ago, so he's sitting there, waiting....
I started a magic guy a few months back, and when I play the game, I notice how much more easy it is with a mage. Still challenging, but being a mage makes it much easier.
I know this discussion has popped up in this or the other thread, but it's worth repeating.
From the DS thread:
Quote:
Originally Posted by Scar
Fun times, fun times.
Yes - magic is way OP in DS. My first time through as a Royal, I beat the game on lvl35, and never even made any of the special weapons (didn't even know I could!).
The thing on the DualShock 3 where L2 and R2 function as rewind/fast forward is the bane of my existence.
So many.
Sometimes just when setting the controller down.