Yeah, looks boring. Bring on Saints Row IV.
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So many cool details like actual waves, supposedly a first for a sandbox-based game. Here's hoping surfing's possible too!
I love the switching perspective during combat mechanic. I just wish it wasn't a sandbox game. I'd love a straightforward heist caper game.
The new Bombcast is going to be rough - the entire gang together to remember Ryan Davis.
They're really touting the heist angle. I hope these are like the outposts in Far Cry 3 in that you have:
a) a big numbers of heists (museums, banks etc...) scattered all over the map that you can do, but don't need to (I will of course)
and
b) that there's indeed a variety of ways they can be tackled and that any kind of crazy shit can happen that requires quick improv skills. I wanna feel like Danny fucking Ocean when planning these things.
I mean, everyone remembers the bank heist in GTA IV, but when you think about it, the set piece left little room for ingenuity, you went it, cut scene, you go out, guns blazing blowing cars up and you get away. Fun for sure, but very rigid which seems at odds with the concept of a sandbox game.
Yeah I was scared to even listen to it. I love the Bombcast it's the only game podcast I listen to and Ryan was my favorite. I'm incredibly saddened by his passing. We are the same age and he seemed like a really cool guy. It's too bad. But onto the Bombcast I listened to it today and within the first five minutes I was relieved. It's a great celebration of his life with lots of laughter and joking and everyone from Giant Bomb telling their favorite stories.
Beat the Last of Us in 6 hours on Hard+. They should call it Less Hard.
It's only short because the + games you start with all the perks you had from the previous playthrough. Makes it so easy.
No the HL videos they were not cheating. These guys are really really good.
Since the Bunnyhopping is capped in HL2 when you jump backwards, the game assumes you're moving forwards and tries to decrease your forward speed. But because you're not traveling forwards, it actually adds up to your backwards speed. The more velocity you're above the speed cap the more speed the engine will try to take down, and instead it will add up.
If you jump on an object and instantly pick it up, the object will try to follow you until it touches your feet, letting you jump again from it. Continue doing this and you'll be able to climb decent heights.
If you have a decent velocity, you can hit yourself to a sloped object or surface and get a Collision Boost which often leads to a big jump. The height and distance you get from it depends on your speed and the slope angle of the object.
There are essentially three modes for an NPC to be in. Stand Mode, Follow Mode, and Path Mode. The latter is the one you can take advantage of. This is the mode where an NPC is headed for a specific point on the map, and will continue to try to get there no matter what block it's path. For example, even if you completely block an NPC's path while it is in path mode, it may try to strafe around the objects for a few seconds, but it will eventually teleport on the other side or straight to it's intended point, depending on how long it was delayed. Taking advantage of this knowledge, it has been found that holding or lowering an object over a "sweet" spot just above and in front of the NPC's head while they are in path mode, most easily when they have just begun moving, will trick the NPC into thinking there is no way around the object and instantly teleports the NPC to it's destination.
Completed Far Cry 3. A great game, but dissappointing in a few areas. Evidently, the visuals are great, the fact that there's so much wildlife is an icing on the cake. What I really liked:
- The crazy potential for kills. Sneak up on a guy, stab him, grab his knife and chuck it at the baddie right in front of you, or knifing the dude and pulling the pin on his grenade while pushing him into a group of villains. That's gold.
- The visuals are awesome. The wildlife, so rampant, really adds to the sense of immersion. Suddenly being attacked by a gator is pretty scary.
- The main villains, Vaas and Hoyt, are pretty memorably insane and they do some gruesome things or force you to do some horrible things such as [] The final poker game [].
- The fire was a living entity here and it was really impressive as was the flamethrower, fun weapon.
What I was less enthusiastic about:
- Some missions have a slight been there, done that feel to them. The top of the water tower has a, wait for it, sniper rifle waiting for the player, pick off a few enemies, zero challenge on toughest difficulty level, mission accomplished. Bad? No, but given the great scope of the game it's a pity there's not more done with some of this.
- Vaas and Hoyt may be 2 memorable villains, but there's nothing distinctive about how they're dispatched, namely some awful [] It's funny how hunting each of the hundreds of generic foes rarely grows tiresome, but the developers had no idea how to deal with the main adversaries.
- All the drug-incuded hocus pocus I could have done without, they give the impression Jason's slowly turning into this great warrior, but I always thought the main appeal here was that the good guy was a regular surfer dude like you and me. Not that I surf, but you get the point.
- Game outstays its welcome by a wee bit as the player is asked to either []. Yeah, that's dumb.
I'm thinking of firing up Batman: Arkham City next. Or maybe Halo 4. Or maybe I'm gonna for for something older such as Dead Rising 2.
I thought the main point of the game WAS Jason turning into an awesome warrior. And, honestly, if you go and dispatch countless enemies, develop all these crazy skills and what not, you sure as fuck aren't going to be a regular surfer dude anymore.
I will never turn down a nice sniper sequence, and, I was surprised with the ending, and actually had to think for a second which way I was going to go, but that's me.
Scar is correct. Far Cry 3 is the perfect example of a game that is the anti-Uncharted. A story that actually shows the transformation of a normal guy into a ruthless killer, and how he ends up thriving off the blood. I'm hoping more games take this angle going forward.
I fired up Batman: Arkham City and holy jesus those graphics!! I just ran around some, tried to see if my fighting was still good enough. The riddler challenges appear to be really tricky going by the few I've seen. Anyhow, this is going to be flabbergastingly great.
Of all the Ryan Davis tribute podcasts, I think my favorite is the Idle Thumbs show. Just a fantastic testament to Davis' life.
Idle Thumbs is also just an amazing show, just about every week. It's a few guys who work or who have worked at Irrational, Tell Tale, and Double Fine. They're all super smart, funny, well read (both fiction and non) and well spoken, and they talk about all kinds of stuff, usually focusing on smaller games, older games, and the industry as a pop-culture force.
I played Pikmin 2 for over 8 hours today. Such a fun game. Can't wait for Pikmin 3.
finished tomb raider. had a blast. onto sleeping dogs (then bioshock infinite)
Sleeping Dogs is good, especially for fans of HK cinema. The game perfectly captures that '90s HK vibe.