http://matchcut.artboiled.com/showth...l=1#post398129
DD wins.
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I do all of my game shopping through Amazon and EB Games, and I have never had an issue exchanging or returning a game, and I've done so many times.
I agree with you in spirit but I think you're ignoring two important points: (1) piracy and (2) high production costs.
Piracy makes everything more difficult because a competitor is making your wares available for free. Worse, it also teaches people that these products have a negligible value. Triple-A titles are expensive to produce, both in dollars and time. I can't really blame companies -- many of which are publicly traded -- for trying to squeeze more cash out of different revenue streams. The Internet and market are fucking them from both ends.
PS: I remember good times at Software Etc. I returned a game once for a $50 credit but forgot to include the actual disks. The guy behind the counter didn't notice []
Piracy is a big concern for computer games, but I wouldn't think it would be for consoles. It's too much effort for the consumer.
Might have been true ten years ago, when consoles required discs and connections were slower. Now, though? Not so much.
I am vehemently against piracy. That being said, any system that is based on a non-used gaming idea I will pirate/steal/sabotage every fucking thing of theirs I can get my hands on. A non-used world will end my gaming life. I cannot afford new. Gaming will become a thing for only the elite.
That's because they were just posted. Click "SE" to sort by top seeders. You'll see more activity.
I agree it's probably not as rampant as pirating movies or music, but it exists and it's still a problem. I think, generationally, it will become a bigger problem too.Quote:
Not saying it doesn't exist, my brother has hacked his Wii, PSP and DS, just saying I don't think it's that big a problem for console companies. Especially compared to music or film industries.
Not sure you can really say there are "console companies" anymore, at least not for triple-A titles. None of these things are developed in a vacuum. Bigger studios and publishers are making games and, more often than not, porting them to every available platform.
I'm with ya Skitch.
Not when it *could* look much better, even with a very cheap card. I own a Radeon 5770 (still very cheap, but much, much more powerful), but it was in for repairs, hence the much older GF 8800 GT. My point is - it's awesome when you can set a game up so it's perfectly playable on older hardware. It's the apparent lack of true "high" settings that's the problem.
The jump in graphics for new games is much slower now than it was between 2000-2007. I only recently upgraded my graphics card after Far Cry 3 was released this past Jan. Before that, I was running an Nvidia GTX 295 that I picked up back in 2009. That card lasted me 4 years and it still ran Far Cry 3 great, but I wanted perfect. (Anything under 60FPS at 1920x1080 at highest settings)
Digging "Dragon's Dogma" a little more now that I'm unlocking more useful skills and blending vocations.
I still don't understand the hooplah about the combat, though. It's a dime-a-dozen hack-n-slash.
First thing: If they take something your used to paying $5-$10 for and make it cost $60-$100, they are pricing some of their audience out the door. You're insisting that no one will stop playing games if they can't get them used or cheap?
Second thing: Speculation, and I hardly think its a stretch considering some of the things they are proposing.
There's some great iOS games for free! I play Simpsons Tapped Out more then anything else right now, :lol:
People with 360's - "Alan Wake" is currently $4.99 on demand.
I got it, all of the DLC, and "American Nightmare" for a total of about $15.