Tekken 4-ever.
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Tekken 4-ever.
Give me Pit Fighter, or give me death.
Bushido Blade
The Star Wars one and the 100-combo that you could do with Darth Vader.
Street Fighter 2 and up for 2D.
Bushido Blade and Tobal 2 for 3D.
Even for a PS1 game, it still looks amazing, and plays even better. It's even more technical than the VF games.
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Bushido blade was so much more about timing than combos. One hit kills were a thing of beauty. Many a drunken evening was spent playing this awesome game.
Perchance I shall check PSN....
Yep. A game of patience. Like Street Fighter 2 - it's about playing your opponent far more than it is playing the game. Later editions of SF got a little too combo-heavy, but the still require a ton of strategy and tactics, like Bushido Blade.
I prefer fighting games in which a button masher can never beat a skilled player.
I really want to try the newest MK game, because I hear the single player stuff is fantastic.
The MK and SC games always have the best single player campaigns.
Tobal 2 had a whole RPG, dungeon crawling single player campaign, with random battles and loot. More fighting games need to do this kind of thing.
That's one of the great things about this new "MK" - it has a legit fighting system to be mastered. A button masher can only get so far.
Fuckers!
Its not there.
Fighting games?
Street Fighter III: 3rd Strike and BlazBlue: Calamity Trigger are probably my favorite 2D ones.
Virtual-On: Oratorio Tangram is my favorite 3D fighter and my favorite fighting game period. But Bushido Blade is also rad, my friends and I played the hell out of that back in the day.
Not sure how I'm feeling about the new "Gears of War".
As with every other game in the series it still looks and sounds fantastic. And the modifiers (called "Declassified" sections, where you can choose to turn on some kind of modifier like persistent fog, no grenades, enemies have better weapons, etc.) are interesting in concept, but I'm not convinced they were executed well.
First off, these modifiers should have been more sparsely distributed throughout the game. Have them affect key battles and situations.
But they are on literally every single enemy encounter in the game. Every time you turn a corner there's a red skull painted on the wall letting you know that you have enemies up ahead, and you can add some difficulty to the combat if you click on it.
To make matters worse, every one of these sections is followed by viewing a scorecard to see how you did.
It really messes up the pacing of the game, with bursts of gameplay lasting as little as 2-3 minutes before stopping to view your scorecard and be awarded points.
Again, it's an interesting concept and I've played a few that I've really enjoyed, but I think they went a little too crazy with it.
So Bioshock Infinite is pretty fun.
It sounds like it is very much a People Can Fly game - I thin kit's cool that they got to put their stamp on it. I always thought that pacing was one of GOW's biggest downfalls; it felt very start-and-stop to me, and so I can see the arcade-like elements adding a reason for this.
So in the first Bioshock, you have to battle the evil Libertarian overlord Andrew Ryan, now in Bioshock Infinite, you have Father Comstack, a man who loathes Abraham Lincoln and views John Wilkes Booth as a God. Ken Levine must be the mortal enemy of Barty.
I'm not yet sure how I feel about Bioshock. Yes it's pretty. And yes there's some crazy set pieces. But it's not doing it for me like the original did....
Everytime I see "Wii U" I hear the sound of a siren in my head.
Weird, I know.