That was just a joke. I really don't care. :)
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That was just a joke. I really don't care. :)
Errr...okay?
Just to be clear, I gave ME2 a 55/100 Rating (it’s even in my sig). Many many flaws.
Meg, I'm not reacting like small enhancements are anything new. I'm reacting the way I did because you guys are making a huge deal about them. I would hope they would make improvements in between sequels! I would hope something would change over this 10 year run. Halo is by far the most overrated franchise ever conceived. It's the most generic appealing, simplistic, copycat shooter. At least the COD series (which I haven't played since World at War because I am anti-Activision) changes the scenery once in a while. Talk about a game stuck in the past? Will Halo 4 still have capture the flag? :lol:
The best part about that first look video…
“We are creating multiplayer levels from scratch” It’s about fucking time!
So yeh, Halo 4, looks amazing? Not quite. Look marginally better than 3, ODSTs, and Reach
So what if I'm making a huge deal over small enhancements?
You don't like "Halo"...D and I do. What's the problem?
Duke, when they announced Halo 4, 343 said they're moving away from traditional FPS and focusing more on the environment exploration and mysterious shit. So there's that. Maybe it'll be a different enough game to be interesting.
I only played ODST and the beginning of Halo 1. Never loved it. The multiplayer is good.
I really do like Halo, a lot. I still need to play ODST and Reach. That's something I should do soon.
One of the most fun times I ever had gaming was when Halo 3 came out. I set up my projector, and me and 3 friends played online split screen for like 15 hours straight. Each of our "screens" was about 47'', and it was just a blast. A perfect gaming memory.
I also challenge you to play "Halo: Anniversary" and then play "Reach" and still say the franchise is "stuck in the past". It's like going from "Doom" to "Battlefield: Bad Company 2". The changes and refinements are immense.
Duke, I'm not trying to make a personal attack here, but with video games you really don't have much leeway at all with regards to other peoples' opinions, likes, dislikes, and excitements. So maybe we should just call it quits at this point because I really doubt anything that I say about why I like "Halo" will resound with you at all.
There's no problem. We're discussing a video game. And discussing stuff is fun.
You guys are mad.Quote:
Originally Posted by Dukefrukem
Microsoft has assembled an entirely new team for Halo 4 and the work they're doing is seriously impressive, and unlike meg I'm saying this as someone who has never been a Halo fan. This looks and sounds way different (within the aesthetic boundaries of it still being Halo, obviously). Props are to be given where they're due.
For starters, this is the first Halo game that is actually High Definition. Previous Halo games render at 640p and upscale (which is part of why I thought Halo 3 looked ugly, though it's a problem that plagues many console games). The tech powering Halo 4 is radically different, and the new lighting engine is the most obvious change. Lighting engines make all the difference in videogames. Halo 4 looks sharper, cleaner, and just "pops" like none of the other Halo games did. Nothing less is to be expected when you hire Corrine Yu as your technology engineer.
The art direction is also different. The team has publicly stated some of their philosophies going into this project, one of which was "no purple" (jokingly, of course, but it's true). This is arguably part of a new direction that started with Reach. The new art manager for the team is even a former googly-eye maestro from Rare (though I do appreciate this is perhaps where the differences are going to be more subtle/less obvious since it still has to "look like Halo").
But like I said the audio sounds amazing and this is the biggest difference. Like D said, Halo's audio has always been good (and iconic) but the snippets I've heard so far from 4 are fucking fresh. I have to assume someone's ears aren't working if they disagree. The audio is entirely new, everything has been built from scratch, and it's all been designed by a former Kojima Productions employee (one of the guys who did sound design for Metal Gear Solid 4). This is easily the biggest improvement for me. The new music sounds great, too, and quite different than the stuff Marty was doing on the franchise previously (though they haven't announced who their new composer is yet).
This is how far I got in your post before my brain exploded.
Watch this video and tell me exactly, specifically the "seriously impressive" new aspects... (look particularly at the suit comparisons and gun comparisons) and then tell me with a striaght face how impressive it is. I don't mean this to be insulting, I just mean for it be clear that your post is completely untrue. (in Louis CK voice: “How can this even be argued??”) I will read the rest of your post in a bit. Got some stuff to finish at work.
[youtube]f6UL63Zo-uo[/youtube]
Can you run? I almost can't play FPS anymore if they don't have that option.
Oh, and anybody expecting this will probably be disappointed. Halo is a traditional FPS, period; they're not slightly changing the genre or anything like that. The comment was probably in reference to focusing on elements of the first Halo's campaign that people really enjoyed. Bungie said something similar about Reach iirc.
I don't know anything about everything you just said. It just looks and sounds exactly like what Halo stereotypically looks and sounds to me and I assume they want to keep it that way. If there are nuanced differences, then I would not be the person to be able to notice it.
I have been told that there are actual musical variations between Nickleback songs, too, but alas I cannot hear it. Maybe it's just me.
Saints Row The Third is amazingly awesome.
Violently delicious.