anybody play the split/second demo?
now this is the game burnout paradise should have been
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anybody play the split/second demo?
now this is the game burnout paradise should have been
Finished Ultimate Alliance 2. Thank god they let you start over on harder difficulty WITH all your stats. I love that.
Don't know anybody's interested, but Amazon's got a deal where if you pre-order Red Dead Redemption you get some unlocked weapon and a $20 giftcard. Pretty sweet deal if you ask me.
Very tempting. I just wish it was available for PC as well. Consoles are starting to annoy me and I just bought a pretty kickass GPU.
Quote:
Amazon.com Gift Card Pre-order Bonus
Pre-order your copy of Red Dead Redemption and get a $20 Amazon.com Gift Card. Additionally you'll receive access to an Amazon exclusive in-game golden guns weapon pack, which let you gain fame faster (fame gains you access to in-game side missions). Gift card and access code will be e-mailed within ten business days after the game releases.
Respected UK magazine have reviewed RDR:
The review:
Quote:
Format: 360, PS3
Release: May 18 (US), May 21 (EU)
Publisher: Rockstar Games
Developer: Rockstar San Diego
Screenshot gallery
Silence, broken with a gunshot. It’s the way of things in westerns. Mexican stand-offs, duels at noon, the bandit pursued across the desert; movies teach us that everything ends with a bullet. Rockstar understands this, and certainly understands bullets. Lead in Red Dead Redemption hits hard. It’s a combination of noisy, mechanical guns and, in Euphoria, a physics engine that plays along. Bullets snap heads backwards and rip men from the saddle. GTAIV’s modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.
The distinction between hoodlum and gunman separates Redemption from GTA. Violence is a trade, a skill to be revelled in. Guns are surgically accurate. Yes, plugging a sheriff from the other end of town makes slaying a doddle. But Lee Van Cleef could make the shot, so why not? Dead Eye – a slow-motion aim (and one of few remnants of Red Dead Revolver) – puts gunplay on a pedestal. Painting shots on to targets lets you clip ankles from underneath fleeing bandits or pick flocks of birds from the sky. Euphoria lives up to its name in these sepia-tinted moments: the sight of a glinting knife tumbling from a crumpling sex fiend’s hand is poetically vicious. And it is no coincidence that the populace are decked out in elaborate hats – nothing hammers home an abrupt death better than a bowler hanging above a cloud of red mist, and no head.
http://www.edge-online.com/files/red_dead_5.jpg
The promise of gunplay is enough to fill Rockstar’s open plains and dusty towns. The game is built on a perpetual cycle of anticipation and release. The overarching tale is one long build-up as John Marston works towards collaring the gang he once rode with, and every mission along the way is this on a smaller scale. You are always riding towards action: ambushes, occupied fortresses, hangings, horse thieves and executions. The guarantee of even a few seconds of noisy mess justifies galloping past miles and miles of digitised rock. A good thing, too, because, while fun, horse riding isn’t enough by itself. Considerably easier than driving GTA’s cars, skill goes no further than staying on paths for a speed boost and regulating giddyups to avoid wearing the nag down. Years of Epona action does us proud.
Missions aside, violence has a way of finding Marston. Optional side tasks spawn in the world around him. A healthy range – everything from preventing a lynching to transporting dynamite to (yes) flower picking competitions – keeps these events from growing repetitive in the way Assassins Creed’s similar occurrences did. Rockstar even manages to play with expectations by using crying women – often a sign of an incoming mission – to lure you into ambushes. Among the random encounters are scripted ‘stranger’ encounters, and like GTAIV’s most of their tasks are simple ‘go here’ or ‘get that’ scenarios, but a few – an enigmatic man in black and a hapless travel writer – are spun out well over the course of the adventure. And there’s a mischievous glint in Rockstar’s eye when more laborious tasks end with a cheeky punchline.
http://www.edge-online.com/files/red_dead_6.jpg
Despite this world being physically emptier than Liberty City, Rockstar proves far better at guiding your eye to the relevant parts. Games of skill and chance (see ‘For a few dollars more’), bounty hunting, horse breaking and night watching turn settlements into bustling minigame hubs. Hunting and sharpshooting challenges let you appreciate the makeup of the ecosystem. A grand treasure hunt has you scouring the landscape, that ever-elusive wonky tree taking you off the beaten track. Should these ambient asides prove dull, missions can be replayed (a Chinatown Wars design that should be standard) and bandit hideouts are repopulated for a quick blast. Unlockable costumes and hideout time trials reveal a Rockstar far more comfortable with letting unrealistic game convention blend with its finely honed worlds. Still ‘living, breathing’, sure, but with a bit more spring in its step.
That said, life is perhaps a little easy in the old west. Some in-game systems get a touch lost along the way. The focus on skinning animals rarely comes into play outside of specific missions and pursuing character upgrades. A hint of an economy – pelts sell better where those animals aren’t readily available – seems redundant in a world where money is rarely a problem. The same goes for morality. Helping strangers earns you store discounts; murdering innocents lines your pockets faster. Echoing Fable II’s similar reputation system, nothing is permanent. Shoot a train driver and murder his passengers as they spill out into the desert, and you need only give rides to three old ladies for all to be forgiven. Flexibility allows Marston to have his ‘off days’, but the easy sway makes it rather pointless.
http://www.edge-online.com/files/red_dead_3.jpg
There are oddities in story missions, too. Gone are the fist-gnawing difficulty spikes that plagued GTA, only to be replaced with plain-sailing flat areas. Swarms of AI buddies turn climactic rushes into battles for kills and judicious use of Dead Eye allows entire enemy waves to fall at once. Fully fledged mechanics pop into existence for the length of a tutorial: 20 seconds rigging a road with dynamite, or a stealth mission lasting the deaths of five men. Why do the good ideas have to die young while the lousy gun turret – clumsily churning bullets at enemy formations learned by rote – is cranked up again and again? It will also be argued that the concluding section of the game, while dramatically neat and surprising, proves a little anticlimactic. After 20 hours spent amassing a killer arsenal, opting for subtle viciousness will jar with some players.
But this sandbox extends beyond the tale’s natural climax. If the story leads us through well-trodden territory – blending The Good, The Bad And The Ugly’s adventurous sweep with Unforgiven’s morality, as played by Deadwood’s perverts and bigots – the greater game is more digitised Westworld: an impeccable example of world building begging to be interrupted with a bullet. As one character notes: “I dreamt of documenting the last days of the old west. The romance, the honour, the nobility! But it turns out it’s just people killing each other.” There’s no shame in that. [9]
Yeah, that's definitely going to be my next purchase.
Me too. Looks so good.
I'm trying to save money this summer but RDR looks too damn tempting. I probably won't get it though until I finish ME2, and I still have a ways to go with that.
ditto. already pre-ordered, figger it'll show up friday-ish.
The only Rockstar game I've ever really liked was Bully (which I love) but I think I'm going to bite on RDR. Everything I've seen about it looks awesome.
I was that way about GTA4. I had played the previous two GTAs and got bored with them less than half way in. GTA4 on the other hand I couldn't get enough of. In fact, I'm sorta jonesing for it as we speak. Maybe one day I'll pick up the expansion packs.
Nonetheless, my faith in Rockstar has been restored.
4 is the one i've put the most effort so far, but still stopped playing after a while. Most people think Rockstar's games are only about violence and glorifying crime, but they always striked me as smarter than that. Unfortunately, it's the gameplay that keeps me from putting them among my favorite studios.
Edit: I've just realized, one of the the reasons i didn't beat 4 was because my 60GB PS3 died with a nearly finished savegame, and i didn't bothered to play it all over again since.
After i finish the newer games i'm playing now, i'll give it a second chance.
the only rockstar game i've finished is red dead revolver. i would grab the new one if it was on the wii.
Okay, you guys are all experts at video games, so maybe one of you can answer a question I have about this picture, swiped from the PS3 Bluetooth Headset product page on Amazon.
http://g-ecx.images-amazon.com/image...R95PW-4-lg.jpg
Okay, so just what the hell is this guy looking at?
Red Dead Revolver was fucking awesome. I haven't even read or seen anything about Red Dead Redemption, but I'm buying it just because Red Dead Revolver was fucking awesome.
you guys are no fun :P
Alan Wake. RDR. Dang... I need to make a few extra dollars so I can get one of these.
Meanwhile, I'll continue FIFA 10.