This made me laugh: footage of Big Rigs: Over the Road Racing. A 2003 game that got really negative reviews.
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This made me laugh: footage of Big Rigs: Over the Road Racing. A 2003 game that got really negative reviews.
Glad I never bought a replacement disc, 'cause FFVII is now available for download on PSN for $9.99.
This is a new game, that trilogy package is a separate thing. :)
http://penny-arcade.com/images/2009/20090603.jpg
That's freaking awesome.
I want to go touch myself and imagine Samus jumping around some alien world.
I love being a nerd.
It was too ambitious for the system it was on. The N64 just couldn't handle the game; PD was plagued with a terrible framerate, bland (even for the system) textures, and other technical problems. I'd like to see the original game 'updated,' as I think it will be a much better experience.
True, but its still my favorite FPS of all time. It introduced sooooo many features and ideas that are common place today. I believe there still is no game I've logged more hours on multiplayer. PD just has a special place in my gaming history...fucking love that game.
I am definitely looking forward to seeing it on XBLA with some technical polish.
The framerate of the original actually made my sick, and the N64 controller cramped my hand, bad. During that time, I was strictly a PC FPS guy, so I a lot of trouble adjusting.
Once I played Half Life on a killer rig, playing those FPS on the N64 and PS1 was like child's play!
Agreed that Perfect Dark may be the best use of multiplayer ever.
Although there were a few levels where it was too easy to dominate with that X-Ray gun.
Who else had an E3 overload? For the first time in a while, I can't fathom how much news we got at E3. Man that was a hot event.
MS's PC didn't count as the first day. Their PC is always 'before' E3 actually starts. Yesterday was the 1st official day.
http://e3insider.com/
E3: June 2-4
After watching the footage of Team Ninja's "Metroid" game, I have to say I'm skeptical.
Not only do I not like the "Ninja Gaiden" games (which this seems to be a carbon copy of, just replacing the player's avatar with Samus) it isn't a formula that really fits with the "Metroid" universe.
Perhaps they're looking to overhaul the franchise entirely with completely different gameplay elements. Which is a cool idea I guess, but this type of gameplay just doesn't do it for me, really.
And the gameplay in Retro Studios' trilogy was what made those such amazing games to me. They weren't fast-paced action games, but rather exploration-based adventure games...and if they lose that aspect of it, I don't know that I could ever love this new take on the series as much as I did the last one.
It would be like someone deciding to make a turn-based strategy game with the "Tomb Raider" franchise. It's two things that are polar opposites of each other.
Then again, this is what people were saying before the original "Metroid Prime" came out - how the hell can you make a first person Metroid game? Will it be a shooter? How will this work?
So I'm eager to see more from the game, but I am not going to get my hopes up too high, just in case.
Sin and Punishment 2
Looks like I'm buying a Wii.
So I guess Natal really works.
http://kotaku.com/5276789/from-stick...owing-controls
Is it bad of me to not be very interested in playing a game like that?
It sounds like a neat thing for a tech demo for sure...it'd be cool to go to E3 or something similar and try it out.
But playng every game like that on a system built around that technology just doesn't appeal to me.
You won't have to. It's simply an option, much like how the Wii offers you different control methods. You like that, right?
Sure, there will be some games that are made for the Natal (just as how there are some games that require some waggle), but it is simply cool that the tech is actually working the way MS is stating that it will.
That it actually works is what is interesting, now.
What they do with it in the future is up in the air.
Yeah of course, but the Wii still maintains a physical controller in your hand. Maybe because I grew up during the NES/SNES/PSX era, I have gotten too used to actually holding something physical and pressing buttons.
It's like those new keyboards you can get that use some sort of infra-red light system that projects a keyboard onto your desk and you type in the light. I prefer having an actual keyboard.
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Sure, there will be some games that are made for the Natal, but it is simply cool that the tech is actually working the way MS is stating that it will.
Yeah like I said, it's certainly a cool technology. I'd love to try it. I just wouldn't want it to become THE new way to control games.
Like they said, it's a huge change.
Who knows how it will turn out? The Wii's control was a disruptive force in the industry, that's a fact, maybe the Natal thing will be as well - perhaps even more disruptive.
I have no idea.
It depends on the game. For some of the things they show off in the presentation video, like fighting, browsing Netflix, pretending to be a monster, etc... it's great. But in the case of a racing game, well... I'm not sure why I would want to not hold an actual steering wheel. Or playing shooters, without a gun-like object. Or baseball, etc. I mean, if the object is natural immersion, then naturally, we should mimic how it's actually done, and activities that involve tools should be done using physical tools.