That update of "Turtles in Time" will be mine!!
"Tekken 6" looks pretty awesome.
Printable View
That update of "Turtles in Time" will be mine!!
"Tekken 6" looks pretty awesome.
I don't know, I think it looks like an even more button-mash-friendly DOA.
This guy hates it, at any rate.
Yeah, not a fan of Tekken, or any 3D fighters really. To much reliance on memorization of long combo strings, and not enough on the fly tactics and strategy. I've also seen too many button-mashers win in Tekken and DOA.
Looks nice though.
Although, I would LOVE to see a rebirth of Rival Schools - now that's a 3D fighter I can dig.
Forgive me if I'm wrong, but long combo strings...isn't that pretty much the definition of "Street Fighter"?
That's part of why I could never get into it as a kid. The game's manual came with all the combos needed to pull off special moves, and some of them were so ridiculous they seemed nearly impossible to pull off, especially without getting hit in the process which would void the combo to that point and force you to start over.
Yeah, Street Fighter's combos suck even worse on the x-box controller. I don't know how you got to 100 hours d.
I say they bring Clay Fighter back.
Not especially. Long combo strings are typically the jurisdiction of Tekken and Mortal Kombat. SF combos typically max out at 3, with a few exceptions such as Ken and his killer hard punch - low punch shoryuken combo which can get six hits and take about a quarter of your health if they all connect.
Two ridiculous moves I remember in particular from my SNES "SFII Turbo" were one with Guile, and one with Ryu.
The one with Guile did some kind of upside down helicopter kick, and - again, if I remember correctly - involved more than one half-rotation on the D-pad, as well as several button pushes.
Then the Ryu one was some kind of Dragon Uppercut or something, and again, required 4 or 5 button pushes and one or two half-rotations on the D-pad.
I want to check out "SF IV" pretty badly because there must be something there that I'm missing. But I always found "SF II" more frustrating than anything because the moves were so damn hard to pull off.
The most complex command in SF is probably qcf, qcf, p, or maybe the dragon punch, but these have been simplified df, df, p. There are combo/jungle strings in Tekken that are about a dozen or so button presses long.
SF has always been more about mind games and tactics. The longest non-command combo is probably about 5 hits - and this is if you are very good.
Tekken, DOA, and SC are more about long strings of attacks and air juggling, thus, IMO, rewarding button mashers more.
Two totally different schools of fighters, that's for sure. I simply prefer SF's style more.
Arcade stick.Quote:
Yeah, Street Fighter's combos suck even worse on the x-box controller. I don't know how you got to 100 hours d.
I say they bring Clay Fighter back.
The game wasn't design for a controller. You will at least need a fight pad with a good d-pad and 6 face buttons. The 360 d-pad is terrible for these kinds of games. I can't play a SF without an arcade stick; my muscle memory just won't allow it.
You'd be shocked at the amount of time and money I spent on SFII back in the day - time more so than money. At the end of my addiction I could stay on a machine all night on a token. The youngsters now dominate though - my reflexes just aren't what they used to be!
:)
SF is my game - more so than any other game. There is a very, very good chance that I will not purchase another retail game this year. So long as the online community stays active.
Clay Fighter is a SF clone, ya know. It uses the basic hc, qcf, inputs. Most of the characters had an exact SF counterpart.
But Clay Fighter is funny.
Yeah - you're misremembering.
The Uppercut is very simple - f, d, df, p. Now it's just df, df, p.
Guile has the fewest special moves of any character. He is a charge character, which basically means you hold a direction, and then release with a timed button press. Guile is all about mind games and baiting.
There are definitely more advanced moves in SF that require more button combos - just go over to the Shoryuken forums and see. These include focus attacks, canceling, kara throws, and all kinds of crazy things. I'm starting to get these, but honestly, at the level I play at just known the bread and butter moves is more than enough.
Dan was someone I could win with, but it seemed oh so cheap. Zangief could handle him because you had to get close, but sheesh... You could do combos all day with him.
All this talk about SF4 makes me want to fire it up. On-line humiliation, here i come!
Dan's knee of justice squashes gief.
And there is nothing cheap about D! He was just made even lower (he was already the lowest tiered character) on the tier list. His best match up is 5/10! That's his best!
http://www.eventhubs.com/guides/2008...cter-rankings/
Sagat and Ryu have 5/10 as their worst match up!
:)
Hilarious.
That's why it's so fun to beat Sagats and Ryus as Dan. Shoot, even an almost-win counts as a win do the Saikyo artist!
Back in the day, when I played SF2, I always played as Dhalsim. I just thought he was cool.
Oh yeah - SSX3 is backwards compatible!
Just started it again. So fun.
I won four in a row last night playing as Blanka! That's, like, my longest winning streak by about, erm, four.
The reason I like Tekken best is I can create my own combos without having to learn long strings of stupid button presses that don't make any sense. Killer Instinct, now there is a combo dumb game.