Totally! It's still at the very top of my most anticipating games list.
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Dude - you are in for the most amazing video gaming of your life with a PS2. You just aren't going to believe how many awesome games there are available for this system - and most are very cheap now.
I'm sure it'll almost be overwhelming, especially knowing your J-centric tastes.
Oh yes. I've actually already been on something of a binge, purchasing and ordering about 12 games in the last two days. Gotta scale back. But it's exciting, everything that's out there. And I want to get as much of it as I can before everything goes out of print and I can't find anything anymore.
I'm replaying Lunar 2 after all this JRPG talk.
I love the sexual undertones this franchise have. These Working Design translators have some dirty minds.
The death of Working Designs is one of the biggest tragedies to befall the video game industry.
No other Western localizer/publisher put as much care into their products as Working Designs did.
They will forever be missed.
The other biggest tragedies are the deaths of SmileBit and Clover.
What did they do?
I don't think I've ever even heard of them before.
Here's a random confession. I got re-obsessed with Final Fantasy VII a few years back, after remembering that I had never beat it during my first obsession with it when it first came out.
The second time around, I actually got up to Sephiroth... and I couldn't beat him. Then I got distracted by other things. Unfortunate. And somehow, I doubt I'll find the time and energy to get obsessed with it again. Exhausting, yet awesome, game.
TurboGrafx-16 & Turbo CD
[edit] Sega CD
[edit] Sega Saturn
[edit] PlayStation
- Alundra
- Arc the Lad Collection
- Elemental Gearbolt
- Lunar: Silver Star Story Complete
- Lunar 2: Eternal Blue Complete
- RayStorm
- RayCrisis
- Silhouette Mirage
- Thunder Force V
- Vanguard Bandits
[edit] PlayStation 2
Their work on the Saturn and PS1 is stunning.
I'm so tempted to drop thirty bucks on Lunar 2.
Bwahahaha!
Somebody lost their jooooob.Quote:
Eidos UK PR firm Barrington Harvey has confirmed that British sites are being asked not to post Tomb Raider: Underworld reviews with scores lower than 80 percent until Monday.
The game releases today for 360 and PS3.
Gamespot UK journalist Guy Cocker revealed the tactic in a Twitter post on Wednesday that said: “call from Eidos–if you’re planning on reviewing Tomb Raider Underworld at less than an 8.0, we need you to hold your review till Monday.”
Said a Barrington Harvey rep on the phone this afternoon: “That’s right. We’re trying to manage the review scores at the request of Eidos.”
When asked why, the spokesperson said: “Just that we’re trying to get the Metacritic rating to be high, and the brand manager in the US that’s handling all of Tomb Raider has asked that we just manage the scores before the game is out, really, just to ensure that we don’t put people off buying the game, basically.”
Can't believe I missed this over the weekend This is hysterical:
Wat?? :lol::lol::lol:Quote:
Barrington Harvey is not in the position of telling reviewers what they can and cannot say. We love Tomb Raider and believe it merits a score of at least 8/10, but if someone disagrees that’s entirely their prerogative. No problem at all. Seriously: no problem.
Our original NDA stated that in order to receive an advance copy of the game, reviewers agreed not to post reviews ahead of 5:00pm, Wednesday 19th November 2008. Nothing else. No further obligations whatsoever.
As you can clearly see from the scores posted so far, Barrington Harvey has no issue with scores of below eight out of 10 being posted online. The Eurogamer review in questions caused “problems” in so much as it originally contained a couple of minor factual inaccuracies which, to its credit, the site has quickly rectified and addressed (without, quite rightly, changing the context of the review).
Any site, be it Gamespot or whoever, is entirely within their rights to post whatever score they want and no-one is under any sort of obligation to delay any review.
As an ex-journalist myself, I firmly believe in editorial integrity and the right to express an individual opinion. As an agency, we never - ever - make demands of the press in terms of awarding scores; at the end of the day, they are free to score as they wish.
Barrington Harvey has been working hard to ensure the launch scores of Tomb Raider Underworld are in line with our internal review predictions over the launch weekend - but to suggest that we can in some way “silence” reviews of the game is slightly overstating our influence.
"We don't tell em what to score, but we work hard to make sure you hatas stfu."
check out this post on David Jaffe's blog
davidjaffe.bizQuote:
Originally Posted by David Jaffe
Damnit D_Davis, lag kicked me out of the game. Sorry about that.
I absolutely hate these fucking Mirelurks.
And the Mirelurk Hunters are even worse.
They make the Super Mutants look easy.
This is a cool article, with good links, on a bunch of overlooked PS2 games. While not all of them a really overlooked (Ico - really? Everyone knows of Ico), there are some cool games here totally worth checking out.
A lot of solid B and C-grade stuff.
The PS2 has a ton of games liked this, games that, while not AAA, are still totally worth playing.
http://www.racketboy.com/retro/sony/...ps2-games.html
I'm not going to be able to find the time to play any video-games until well into the later half of December, but regardless, my anticipation level for Left 4 Dead has risen quite a bit (partially thanks to this thread). I do have one question, though...
There was talk about Valve's subtle story-telling abilities yesterday. Is there some sort of elaborate story-line that is hinted at it in the game or is it more a straight forward zombies-are-here-so-kill-them type of deal? Does it envelop the frivolity of survival-horror-run-and-gun gameplay within a deep and engaging story?
Because I think that's what may have held my enthusiasm for the game down for a while, despite being a Valve fan. For whatever reason (zombie connotations?), I expected it to be a little weak on the intriguing story-line department. Am I wrong?
There is little to no story at all in L4D. It's a pure, arcade-like action experience. Shoot shit, don't die, and help out your team mates.
It's more Team Fortress than HL2.
However, there are little Valve-touches throughout that add an element of narrative and background.
It probable exists somewhere between TF2 and Portal.