Fired up the XCOM2 DLC War of the Chosen. Just a couple hours in and there’s soooo much more to the game. Zombie hordes, baby!
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Fired up the XCOM2 DLC War of the Chosen. Just a couple hours in and there’s soooo much more to the game. Zombie hordes, baby!
Darksiders 3 wants so badly to be a Souls game and it...just...isn’t...
Sega Genesis Mini launches in the US and Japan on September 19th. Comes with 40 games. Sonic the Hedgehog 2, Shining Force, Gunstar Heroes and Comix Zone, Space Harrier II, Puyo Puyo 2, Rent-a-Hero, Castlevania Bloodlines and Powerball.
Sekiro is pretty nifty.
Man, is it hard!
It's hard as nails. But the combat is way more exhilarating, fun, and rewarding than the Souls games IMO (and I love the Souls games).
I’m not particularly into ancient Japanese lore / aesthetic, so right off the bat it’s not as interesting to me as the Souls games or Bloodborne, but I’m enjoying the gameplay a lot.
And I have to say, it totally is a “SoulsBorne” game. That is to say, if Bloodborne was recognized as being “of the same DNA” as the Souls games and sort of the spiritual successor, then this one is too.
Tons of winks and nods to the Souls games, the same way BB did. Hints that it’s the same universe, just a different setting.
I will always remember in DS2, seeing wrecks of cars and streetlights in the bottom of the Pit - to me, that was From saying “these games can take place any time, anywhere”.
I feel bad that D_Davis is kind of hating it, given that he’s probably the biggest From fan I know, and was so eagerly waiting for it.
He changed his tune, I think he’s enjoying it now.
I have seen a lot of bizarre reactions to it. it plays nothing like a Souls game though so i am not surprised that hardcore fans are bouncing off of it.
I just find it odd when Bloodborne was nothing like the Souls games, but was so universally embraced.
If anything I find Sekiro an extension of BB, with the Prosthetic being he next evolution of the “trick weapons”.
And I’m still 1000000% confident this exists in the same universe as BB and the Souls games.
I don't agree... BB was very much like the Souls games, certainly enough for it to not feel like a complete departure. You still had dodge-rolls, a stamina bar, parrying as a defensive mechanic (riposte, whatever), levels and stat-builds, one- or two-handed weaponry, a wide assortment of armor types, bloodstains, online multiplayer... Sekiro has none of that. aside from a few of the same trappings (and the traditional impeccable Fromsoft level design), it's nothing at all like the Souls games. it's more fun to play IMO. I spent ~6 hours trying to beat one boss and never once felt like stopping or like I had hit a wall. only that I wasn't good enough yet. took me 2 years to beat that first dude on the bridge in bloodborne, lol.
Didn't Sekiro literally start production as a new Tenchu game?
I thought I read that somewhere.
And yeah my roommate had BB and it looked like Demon's Souls + Lovecraft.
I'm not sure if that's true or not but From Software did make Tenchu games in the PS2 era so it certainly isn't far removed.
Watch Dogs 3 will be London-based.
Why is there a Watch Dogs 3 when other, better reviewed games can’t get sequels / sequels funding straight?
But the Transformers movies made lots of money.
I thought the Watch Dogs games kind of flopped?
They weren't critically panned or had poor sales, somewhere right in the middle. It's one of those franchises that is semi-easy to churn out. And this goes back to me give credit to Ubisoft for being one of the few AAA devs that "get it". They take player feedback and fix things in subsequent releases or patches. Also keep in mind, they launched this franchise at the end of a console life cycle which is ballsy. If they had given up after the first Assassin's Creed, which was bug riddled and super repetitive, they would have lost out on a huge franchise.
The first game broke all kinds of pre-order records and ended up being the best new IP launch ever.
Ah, my mistake.
I remember the first was seen as kind of a letdown, and I thought I remembered the second receiving the same reaction.
You're right to remember that. The E3 before the game launched, Ubisoft trotted out a playable demo that ended up looking NOTHING like the final product on consoles. They had trimmed out some of the effects and players noticed. So it got a lot of backlash for 'false advertisement'. The 2nd game in the franchise suffered because of the backlash as most people ended up waiting to see what the reviews said rather than to pre-order. As a result, I dont think the 2nd game was as nearly as successful as the first.
Also keep in mind, the backlash occurred around the same time as the poorly launched Assassin's Creed Unity game and Ubisoft's announcement to have DRM on all their games. This is when Ubisoft as a company smartened up and got rid of the DRM, fixed Unity and listened to gamers.
65% Into RDR2. Rockstar's insistence on telling a cinematic story undermines the game during its most exciting moments.
Right before the mission to bust[], I was hoping for a flash of inspiration, of level design which triggered my imagination and made me feel like a badass for actually pulling it off. Great stealth mechanics perhaps, several entry points possibly although I already knew my hopes were in vain.
How can such a vastly open game feel so limiting, so restrictive in the way it sets up its major missions? GTA games are similar mind.
In its defence, I like and empathize with these characters way more than with most pixelated creations so the storystelling does work. Still a game though.
I'm almost done with RDR2. Finishing the last of it all up. Bummer that the online mode is so terrible, as I would assume there's some DLC coming out at some point... but I'll probably just return it while the value is high.