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While Hennig admitted that she wouldn't change anything that meant she hadn't made games like the Uncharted series, she admitted to having a clearer view of the issue when looking at the experiences of other people. When asked if making AAA games was worth the lifestyle that goes along with it, she replied, "I don't think so."
"There's people who never go home and see their families. They have children who are growing up without seeing them," she said. "I didn't have my own kids. I chose my career in lots of ways, and I could be single-minded like that. When I was making sacrifices, did it affect my family? Yes, but it was primarily affecting me and I could make that choice. But when I look at other people... I mean, my health really declined, and I had to take care of myself, because it was, like, bad. And there were people who, y'know, collapsed, or had to go and check themselves in somewhere when one of these games were done. Or they got divorced. That's not okay, any of that. None of this is worth that.
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The question, then, is: "How can we still make games like this in a way that is sane and responsible and ethical? Because we're not doing it right now."
I also really like her point, near the end of the article, about wanting to move away from a demanding focus on making enormous games that try to scratch every itch. Her proposed alternative of making "the best fucking six hour game you've ever seen" has a ready appeal. I mean, imagine the talent of Naughty Dog being poured into a six hour game — there are so many reasons why everyone would win in that situation. I would be thrilled if Naughty Dog announced that the sequel to