More PS news, PlayStation Plus Pricing Is Going Up On September 22 to $60/year.
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More PS news, PlayStation Plus Pricing Is Going Up On September 22 to $60/year.
Whoa, PS4 on PC.
http://blog.us.playstation.com/2016/...ptor-unveiled/
Inside came out on PS4 today. As good as Limbo was, it was clearly just a warm-up for this. Everybody here should play it. I beat it in three hours.
Yeah, I really want to play it. Nice to see that it's out on the PS4. I thought the wait was going to be longer. I know next to nothing about it except that it's from the folks who did Limbo, and that many people liked it. I'm going to try to go into it with as little information as possible.
That's what I did, and it's definitely a good way to approach the game. Without spoiling anything let me just say the presentation, puzzle design, and thematic concerns are fantastic, and although I can't prove it (Playdead is very reclusive, apparently) there's a huge Shane Carruth influence here.
Hey, I just have a quick question about Inside, if you don't mind answering (sans spoilers, please). Would you say there's much in the way of replay value here? Is it a dense game in terms of details, secrets, etc., that might be caught on subsequent tries? Basically, I'm desperately trying to convince myself that it's OK to pay the somewhat hefty fee (nearly $30) for a game that is only four hours. I'm for quality, not quantity, but if the game lends itself to replaying, that would be nice.
New The Last Guardian screenshots. Very nice.
https://www.jp.playstation.com/blog/...1-trico-06.jpg
https://www.jp.playstation.com/blog/...1-trico-03.jpg
More here.
http://www.gamersyde.com/news_psm_ps...-18343_en.html
PS4 Pro, the 4K one, out Nov 10th. will cost 399 $
It does not have a Ultra HD blu-ray drive however. To be expected I suppose given the price, or unforgivable?!
Seems like a mistake/oversight given that the XBOX One S plays them and Project Scorpio almost certainly will too. Maybe it's just Sony reading the tea leaves and guessing that those discs are never going to become a widely used thing. I can totally believe that they won't even though physical media is always preferable to me. I had a Netflix envelope on my desk the other week waiting to take to the post office and my co-workers couldn't believe I had it. One didn't even know that Neflix still rented discs. Another was unsure why I'd bother and was dumbfounded when I told her about the selection gap between discs and streaming. I think discs are dying quickly.
No one gives a shit about 4K right now. It's not NEARLY as important as Blu-ray was for Sony. It's something they can easily add in later if it takes off. But right now, 4K's adoption rate is slower than HD-DVD.
UHD support can be added in via a software update? That's probably not what you mean. I just dunno man. This console's existence is surprising as it is, a stop-gap solution, an inbetweener of sorts. That's never really been done before and the first thing looking back at me in all reports is just 2 characters: 4K.
The only reason these new Xboxs and Playstations exist is because the performance of Hololens and PSVR sucks on the current hardware. That's it. Everything else being added is just fluff.
I've already forgotten about that space travel game, even the title.
FIFA 17 is out any day now.
The Last Guardian delayed again, this time because it's so full of bugs.
This game is going to be a mess.
It's a bit curious, given how much time has already elapsed, but something similar happened with Uncharted 4 as it approached its intended December release date and that game turned out well (not perfect, but its issues have more to do with conceptual elements, rather than technical execution). Sure, UC4 wasn't in development for quite as long, but we're also talking about very different development teams…I wonder about the size of Ueda's team relative to the ambitions of this project. Anyway, delays can be good. As the Miyamoto quote goes, "A delayed game is eventually good, but a rushed game is forever bad."
I don't even think I'm necessarily being biased here because I really want the game to be good. It's just that the idea of discovering a lot of bugs as you near a release date seems understandable to me. Caring enough to address the bugs rather than pushing it out early to meet a release date also sounds sensible. I guess some are surprised because it's been so long and there's this assumption that these issues should have been worked out earlier, but those kind of arguments puzzle me a bit when they're coming from folks who don't really know what the development process has been like, or what kind of hurdles or limitations they've been dealing with.
I'm looking forward to the game but it has clearly been mismanaged all to hell. I agree that delays never hurt a game in and of itself, but there is a stigma attached to The Last Guardian and I can understand why. When developers like Bioware and Naughty Dog have each released entire series of hugely ambitious AAA games (plus more) in the time it takes you to release one art house game then something is obviously wrong. I hope it's great, but it will literally have to be one of the best games of the generation by consensus if it is to meet gamers' expectations following a 10+ year development cycle.
Eh, not really, at least for me. There's trophies to get, secrets to find, etc. I played through Limbo once, and it'll probably be the same with Inside. I do think it's a better game, however, so it's possible I'll return to it just to experience it again. At the very least I'll likely try to get one of my friends to play it and just watch them.
It would be the perfect redbox game, but oh well.